
All Genius Invokation TCG Card Lists

If you’re here, I’m sure you are already a master of the Genius Invokation TCG Gameplay. But if you’re not, you can always see all of our guides regarding TCG here: Genius Invokation. Currently, there are two classifications of cards:
1. Character Cards
2. Action Cards
Table of Contents
Character Cards
Character Cards have three abilities that can be used: Normal Attack, Elemental Skill, and Elemental Burst. Some may have other extra skills like another Elemental Skill or Passive Skill. You can get all character cards by plating and winning against characters in the game.
All the card lists here will be sorted by their alphabet. You can use the Ctrl + F function to search for the exact character.
Character Card | Skills |
![]() | Flame of Salvation (Normal Attack) – Deals 1 Pyro DMG. Searing Precept (Elemental Skill) – Deals 3 Pyro DMG. Ominous Star (Elemental Burst) – Deals 3 Pyro DMG. Summons 1 Darkfire Furnace. Darkfire Furnace: End Phase: Deal 1 Pyro DMG, deal 1 Piercing DMG to all opposing characters on standby. Usage(s): 2 Fiery Rebirth (Passive Skill) – (Passive) When the battle begins, this character gains Fiery Rebirth. Fiery Rebirth: When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 3 HP. |
![]() Albedo | Favonius Bladework – Weiss (Normal Attack) – Deals 2 Physical DMG. Abiogenesis: Solar Isotoma (Elemental Skill) – Summons 1 Solar Isotoma Solar Isotoma: End Phase: Deal 1 Geo DMG. When this Summon is on the field: Your character’s Plunging Attack spends 1 less Unaligned Element. (Once per Round) Usage(s): 3. Rite of Progeniture: Tectonic Tide (Elemental Burst) – Deals 4 Geo DMG. If Solar Isotoma is on the field, deals +2 DMG. |
![]() Amber | Sharpshooter (Normal Attack) – Deals 2 Physical DMG. Explosive Puppet (Elemental Skill) – Summons 1 Baron Bunny. Baron Bunny: When your active character takes DMG: Decrease DMG by 2. When the Usages are depleted, this card will not be discarded. At the End Phase, if Usage(s) have been depleted: Discard this card, deal 2 Pyro DMG. Usage(s): 1 Fiery Rain (Elemental Burst) – Deals 2 Pyro DMG, deals 2 Piercing DMG to all opposing characters on standby. |
![]() Arataki Itto | Fight Club Legend (Normal Attack) – Deals 2 Physical DMG. Masatsu Zetsugi: Akaushi Burst! (Elemental Skill) – Deals 1 Geo DMG. Summons Ushi. This Character gains Superlative Superstrength. Ushi: When your active character receives DMG: Decrease DMG taken by 1. When the Usage is depleted, this card will not be discarded. Can be triggered while this summon is present: When your character takes DMG, Arataki Itto gains Superlative Superstrength. End Phase: Discard this card, deal 1 Geo DMG. Usage(s): 1 Superlative Superstrength: When the character to which this is attached to uses a Charged Attack: Deal +1 DMG. If the Usage(s) are no less than 2, expend 1 less Unaligned Element Usage(s): 1 (Can stack. Max 3 stacks) Royal Descent: Behold, Itto the Evil! (Elemental Burst) – Deals 5 Geo DMG. This character gains Raging Oni King. Raging Oni King: The character to which this is attached to has their Normal Attacks deal +2 DMG, and their Physical DMG is converted to Geo DMG Duration (Rounds): 2 After the character to which this is attached uses a Normal Attack: Gains Superlative Superstrength (Once per Round) |
![]() Barbara | Whisper of Water (Normal Attack) – Deals 1 Hydro DMG. Let the Show Begin♪ (Elemental Skill) – Deals 1 Hydro DMG, summons 1 Melody Loop. Melody Loop: End Phase: Heal all your characters for 1 HP and your active character gains Hydro Application. Usage(s): 2 Shining Miracle♪ (Elemental Burst) – Heals all of your characters for 4 HP. |
![]() Beidou | Oceanborne (Normal Attack) – Deals 2 Physical DMG. Tidecaller (Elemental Skill) – This character gains a Tidecaller: Surf Embrace. Prepare Skill: Wavestrider. Tidecaller Surf Embrace: The next time this character acts, they will immediately use the Skill: Wavestrider. While preparing this Skill: Grant 2 Shield, points to the character to which this is attached. Wavestrider (Prepare for 1 turn): Deals 3 Electro DMG. Stormbreaker (Elemental Burst) – Deals 2 Electro DMG, creates 1 Thunderbeast’s Targe. Thunderbeast’s Targe: After your character uses a Normal Attack: Deal 1 Electro DMG. When your character receives at least 3 DMG: Decrease DMG taken by 1. Duration (Rounds): 2 |
![]() Bennett | Strike of Fortune (Normal Attack) – Deals 2 Physical DMG. Passion Overload (Elemental Skill) – Deals 3 Pyro DMG. Fantastic Voyage (Elemental Burst) – Deals 2 Pyro DMG, creates 1 Inspiration Field. Inspiration Field: When your character uses a Skill: If this character has at least 7 HP, deal +2 additional DMG for this instance. After the Skill DMG is finalized, if this character’s HP is not greater than 6, heal this character for 2 HP. Duration (Rounds): 2 |
![]() Candace | Gleaming Spear – Guardian Stance (Normal Attack) – Deals 2 Physical DMG. Sacred Rite: Heron’s Sanctum (Elemental Skill) – Attaches a Heron Shield to this character and prepares Heron Strike Heron Shield: The next time this character acts, they will immediately use the Skill Heron Strike. While preparing this Skill: Grant 2 Shield points to the character to which this is attached. Sacred Rite: Wagtail’s Tide (Elemental Burst) – Deals 2 Hydro DMG and create Prayer of the Crimson Crown. Prayer of the Crimson Crown: Your characters’ Normal Attacks deal +1 DMG. Your Sword, Claymore, and Polearm-wielding characters’ Physical DMG is converted to Hydro DMG. After you switch characters, you deal 1 Hydro DMG. (Once per Round) Duration (Rounds): 2. Heron Strike (Elemental Skill) – (Prepare for 1 turn) Deals 3 Hydro DMG. |
![]() Chongyun | Demonbane (Normal Attack) – Deals 2 Physical DMG. Chonghua’s Layered Frost (Elemental Skill) – Deals 3 Cryo DMG, creates 1 Chonghua Frost Field. Chonghua’s Frost Field: Your Sword, Claymore, and Polearm-wielding characters’ Physical DMG is converted to Cryo DMG. Duration (Rounds): 2 Cloud-Parting Star (Elemental Burst) – Deals 7 Cryo DMG. |
![]() Collei | Supplicant’s Bowmanship (Normal Attack) – Deals 2 Physical DMG. Floral Brush (Elemental Skill) – Deals 3 Dendro DMG. Trump-Card Kitty (Elemental Burst) – Deals 2 Dendro DMG, summons 1 Cuilein-Anbar. Cuilein-Anbar: End Phase: Deal 2 Dendro DMG. Usage(s): 2 |
![]() Cyno | Invoker’s Spear (Normal Attack) – Deals 2 Physical DMG. Secret Rite: Chasmic Soulfarer (Elemental Skill) – Deals 3 Electro DMG. Sacred Rite: Wolf’s Swiftness (Elemental Burst) – Deals 4 Electro DMG. Lawful Enforcer (Passive Skill) – When the battle begins, this character gains Pactsworn Pathclearer. |
![]() Diluc | Tempered Sword (Normal Attack) – Deals 2 Physical DMG. Searing Onslaught (Elemental Skill) – Deals 3 Pyro DMG. For the third use of this Skill each Round, deals +2 DMG. Dawn (Elemental Burst) – Deals 8 Pyro DMG. This character gains Pyro Infusion. Pyro Infusion: The character to which this is attached has their Physical DMG dealt converted to Pyro DMG. Duration (Rounds): 2 |
![]() Diona | Kätzlein Style (Normal Attack) – Deals 2 Physical DMG. Icy Paws (Elemental Skill) – Deals 2 Cryo DMG, creates 1 Cat-Claw Shield. Cat-Claw Shield: Grants 1 Shield point for your active character. Shield: This Shield will be consumed to protect the character who equips it from DMG. Signature Mix (Elemental Burst) – Deals 1 Cryo DMG, heals this character for 2 HP, summons 1 Drunken Mist. Drunken Mist: End Phase: Deal 1 Cryo DMG, heal your active character for 2 HP. Usage(s): 2 |
![]() Electro Hypostasis | Electro Crystal Projection (Normal Attack) – Deals 1 Electro DMG. Rock-Paper-Scissors Combo (Elemental Skill) – Deals 2 Electro DMG and then separately performs “Prepare Skill” for Rock-Paper-Scissors Combo: Scissors and Rock-Paper-Scissors Combo: Paper. Rock-Paper-Scissors Combo: Scissors (Elemental Skill) – Deals 3 Electro DMG, then performs “Prepare Skill” for Rock-Paper-Scissors Combo: Paper. Rock-Paper-Scissors Combo: Paper (Elemental Skill) – Deals 3 Electro DMG. Lightning Lockdown (Elemental Burst) – Deals 2 Electro DMG, summons Chains of Warding Thunder. Chains of Warding Thunder: End Phase: Deal 1 Electro DMG. When this Summon is on the field: Your opponent will have to spend 1 additional Elemental Die when performing “Switch Character.” (Once per Round). Usage(s): 2 Electro Crystal Core (Passive Skill): (Passive) When the battle begins, this character gains Electro Crystal Core. Electro Crystal Core: When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 1 HP. |
![]() Eula | Favonius Bladework – Edel (Normal Attack) – Deals 2 Physical DMG. Icetide Vortex (Elemental Skill) – Deals 2 Cryo DMG. If this character has not yet gained Grimheart, they will gain Grimheart. Grimheart: After the character to which this is attached uses Icetide Vortex: Remove this status, DMG +3 for this instance. Glacial Illumination (Elemental Burst) – Deals 2 Cryo DMG, summons 1 Lightfall Sword. Lightfall Sword: When Eula uses a Normal Attack or Elemental Skill, this card will accumulate 2 Zeal stacks, but Eula will not gain Energy. End Phase: Discard this card and deal 3 Physical DMG. Each Zeal stack adds 1 DMG to this damage instance. (Effects on this card’s Usage will apply to Zeal.) |
![]() Fatui Cryo Cicin Mage | Cicin Icicle (Normal Attack) – Deals 1 Cryo DMG. Misty Summons (Elemental Skill) – Deals 1 Cryo DMG, summons Cryo Cicins. Cryo Cicins: End Phase: Deal 1 Cryo DMG. (Can stack. Max 3 stacks.) After Fatui Cryo Cicin Mage performs a Normal Attack: This card gains 1 Usage(s). After your character takes Elemental Reaction DMG: This card loses 1 Usage(s). Usage(s): 2 Blizzard, Branch, Blossom (Elemental Burst) – Deals 5 Cryo DMG, grants this character Cryo Application, creates 1 Flowing Cicin Shield. Flowing Cicin Shield: Provides 1 Shield point for your active character. When created: If you have Cryo Cicins on the field, additionally increase Shield by the amount of Usage(s) it has. (Adds a maximum of 3 additional Shield) |
![]() Fatui Pyro Agent | Thrust (Normal Attack) – Deals 2 Physical DMG. Prowl (Elemental Skill) – Deals 1 Pyro DMG. This character gains Stealth. Blade Ablaze (Elemental Burst) – Deals 5 Pyro DMG. Stealth Master (Passive Skill) – When the battle begins, this character gains Stealth. Stealth: The character to which this is attached takes -1 DMG and deals +1 DMG. Usage(s): 2 |
![]() Fischl | Bolts of Downfall (Normal Attack) – Deals 2 Physical DMG. Nightrider (Elemental Skill) – Deals 1 Electro DMG, summons 1 Oz. Oz: End Phase: Deal 1 Electro DMG. Usage(s): 2 Midnight Phantasmagoria (Elemental Burst) – Deals 4 Electro DMG, deals 2 Piercing DMG to all opposing characters on standby. |
![]() Ganyu | Liutian Archery (Normal Attack) – Deals 2 Physical DMG. Trail of the Qilin (Elemental Skill) – Deals 1 Cryo DMG, creates 1 Ice Lotus. Ice Lotus: When your active character receives DMG: Decreases DMG taken by 1. Usage(s): 2 Frostflake Arrow (Normal Attack) – Deals 2 Cryo DMG, deals 2 Piercing DMG to all opposing characters on standby. Celestial Shower (Elemental Burst) – Deals 2 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Sacred Cryo Pearl. Sacred Cryo Pearl: End Phase: Deal 1 Cryo DMG, deal 1 Piercing DMG to all opposing characters on standby. Usage(s): 2 |
![]() Hu Tao | Secret Spear of Wangsheng (Normal Attack) – Deals 2 Physical DMG. Guide to Afterlife (Elemental Skill) – This character gains Paramita Papilio. Paramita Papilio: The character to which this is attached has their Physical DMG dealt converted to Pyro DMG, and they will deal +1 Pyro DMG. When the character to which this is attached uses a Charged Attack: Apply Blood Blossom to target character. Duration (Rounds): 2 Blood Blossom: End Phase: Deal 1 Pyro DMG to the character to which this is attached. Usage(s): 1 Spirit Soother (Elemental Burst) – Deals 4 Pyro DMG, heals herself for 2 HP. If this character’s HP is no more than 6, DMG dealt and Healing are increased by 1. |
![]() Jadeplume Terrorshroom | Majestic Dance (Normal Attack) – Deals 2 Physical DMG. Volatile Spore Cloud (Elemental Skill) – Deals 3 Dendro DMG. Feather Spreading (Elemental Burst) – Deals 4 Dendro DMG, then consumes all Radical Vitality stacks. For each stack consumed, this instance deals +1 DMG. Radical Vitality (Passive Skill) – When the battle begins, this character gains Radical Vitality. |
![]() Jean | Favonius Bladework (Normal Attack) – Deals 2 Physical DMG. Gale Blade (Elemental Skill) – Deals 3 Anemo DMG, the target is forcibly switched to the next character. Dandelion Breeze (Elemental Burst) – Heals all your characters for 2 HP, summons 1 Dandelion Field. Dandelion Field: End Phase: Deal 2 Anemo DMG, heal your active character for 1 HP. Usage(s): 2 |
![]() Kaedehara Kazuha | Garyuu Bladework (Normal Attack) – Deals 2 Physical DMG. Chihayaburu (Elemental Skill) – Deals 3 Anemo DMG, attaches Midare Ranzan to this character. If this skill triggers Swirl, Midare Ranzan is converted to the Swirled Element. After the Skill DMG is finalized: Your team switches to the next character. Midare Ranzan: When the attached character uses a Plunging Attack: Physical DMG dealt becomes Anemo DMG, and deals +1 DMG. After the character uses a skill: This effect is removed. Kazuha Slash (Elemental Burst) – Deals 3 Anemo DMG, summons 1 Autumn Whirlwind. Autumn Whirlwind: End Phase: Deal 1 Anemo DMG. After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field) Usage(s): 3 |
![]() Kaeya | Ceremonial Bladework (Normal Attack) – Deals 2 Physical DMG Frostgnaw (Elemental Skill) – Deals 3 Cryo DMG. Glacial Waltz (Elemental Burst) – Deals 1 Cryo DMG, creates 1 Icicle. Icicle: After you switch characters: Deal 2 Cryo DMG. Usage(s): 3 |
![]() Kamisato Ayaka | Kamisato Art: Kabuki (Normal Attack) – Deals 2 Physical DMG. Kamisato Art: Hyouka (Elemental Skill) – Deals 3 Cryo DMG. Kamisato Art: Soumetsu (Elemental Burst) – Deals 4 Cryo DMG, summons 1 Frostflake Seki no To. Frostflake Seki no To: End Phase: Deal 2 Cryo DMG. Usage(s): 2 Kamisato Art: Senho (Passive Skill) – When switched to be the active character, this character gains Cryo Elemental Infusion. Cryo Elemental Infusion: The character to which this is attached has their Physical DMG dealt converted to Cryo DMG. (Lasts until the Round ends) |
![]() Kamisato Ayato | Kamisato Art: Marobashi (Normal Attack) – Deals 2 Physical DMG. Kamisato Art: Kyouka (Elemental Skill) – Deals 2 Hydro DMG. This Character gains Takimeguri Kanka. Takimeguri Kanka: The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG is converted to Hydro DMG. Usage(s): 2 Kamisato Art: Suiyuu (Elemental Burst) – Deals 3 Hydro DMG, summons 1 Garden of Purity. Garden of Purity: End Phase: Deal 2 Hydro DMG. When this summon is on the field: Your characters’ Normal Attacks deal +1 DMG. Usage(s): 2 |
![]() Keqing | Yunlai Swordsmanship (Normal Attack) – Deals 2 Physical DMG. Stellar Restoration (Elemental Skill) – Deals 3 Electro DMG, creates 1 Lightning Stiletto. Lightning Stiletto: Combat Action: Switch your Keqing in to be the active character and immediately use Stellar Restoration once. This instance of Stellar Restoration will grant Keqing Electro Infusion without creating another Lightning Stiletto. (When Keqing uses Stellar Restoration with this card in Hand: Instead of creating another Lightning Stiletto, discard this card and Keqing gains Electro Infusion) Electro Infusion: When the character to which it is attached to deals Physical Damage, it will be turned into Electro DMG. Duration (Rounds): 2 Starward Sword (Elemental Burst) – Deals 4 Electro DMG, deals 3 Piercing DMG to all opposing characters on standby. |
![]() Klee | Kaboom! (Normal Attack) – Deals 1 Pyro DMG. Jumpy Dumpty (Elemental Skill) – Deals 3 Pyro DMG. This character gains Explosive Spark. Explosive Spark: When the character to which this is attached to uses a Charged Attack: Spend 1 less Pyro Die and deal +1 DMG. (*Charged Attack: When the total number of Elemental Dice is even, the Normal Attack to use will be considered a Charged Attack.) Usage(s): 1 Sparks ‘n’ Splash (Elemental Burst) – Deals 3 Pyro DMG, creates 1 Sparks ‘n’ Splash at the opponent’s play area. Sparks ‘n’ Splash: After a character to which Sparks ‘n’ Splash is attached uses a Skill: Deals 2 Pyro DMG to their team’s active character. Usage(s): 2 |
![]() Kujou Sara | Tengu Bowmanship (Normal Attack) – Deals 2 Physical DMG. Tengu Stormcall (Elemental Skill) – Deals 1 Electro DMG, summons 1 Tengu Juurai: Ambush. Tengu Juurai: Ambush: End Phase: Deal 1 Electro DMG, applies Crowfeather Cover to friendly active character. Crowfeather Cover: The character with this attached deals +1 Elemental Skill and Elemental Burst DMG. Usage(s): 2 Subjugation: Koukou Sendou (Elemental Burst) – Deals 1 Electro DMG, summons 1 Tengu Juurai: Stormcluster. Tengu Juurai: Stormcluster: End Phase: Deal 2 Electro DMG, applies Crowfeather Cover to friendly active character. Crowfeather Cover: The character with this attached deals +1 Elemental Skill and Elemental Burst DMG. Usage(s): 2 |
![]() Lisa | Lightning Touch (Normal Attack) – Deals 1 Electro DMG. If this Skill is a Charged Attack: Attach Conductive to the opponent’s active character. Conductive: This status starts with 2 stacks of Conductive. When attached repeatedly, Conductive stack +1. Conductive can be stacked to a maximum of 4 stacks. End Phase: Accumulate 1 stack of Conductive. When the character attached with Conductive takes DMG from Violet Arc: Remove this status and DMG +1 for each stack of Conductive. Violet Arc (Elemental Skill) – Deals 2 Electro DMG. If Conductive is not attached to the opponent’s active character, Conductive will be attached. Conductive: This status starts with 2 stacks of Conductive. When attached repeatedly, Conductive stack +1. Conductive can be stacked to a maximum of 4 stacks. End Phase: Accumulate 1 stack of Conductive. When the character attached with Conductive takes DMG from Violet Arc: Remove this status and DMG +1 for each stack of Conductive. Lightning Rose (Elemental Burst) – Deals 2 Electro DMG, summons 1 Lightning Rose. Lightning Rose: End Phase: Deal 2 Electro DMG. Usage(s): 2 |
![]() Maguu Kenki | Ichimonji (Normal Attack) – Deals 2 Physical DMG. Blustering Blade (Elemental Skill) – Summons 1 Shadowsword: Lone Gale. Shadowsword: Lone Gale: End Phase: Deal 1 Anemo DMG. Usage(s): 2 Frosty Assault (Elemental Skill) – Summons 1 Shadowsword: Galloping Frost. Shadowsword: Galloping Frost: End Phase: Deal 1 Cryo DMG. Usage(s): 2 Pseudo Tengu Sweeper (Elemental Burst) – Deals 4 Anemo DMG, triggers the effect(s) of all your Shadowsword Summon(s). (Does not consume their Usages) |
![]() Mirror Maiden | Water Ball (Normal Attack) – Deals 1 Hydro DMG. Influx Blast (Elemental Skill) – Deals 2 Hydro DMG. The target character receives Refraction. Refraction: The character to which this is attached takes +1 Hydro DMG. Duration (Rounds): 2 Rippled Reflection (Elemental Burst) – Deals 5 Hydro DMG. |
![]() Mona | Ripple of Fate (Normal Attack) – Deals 1 Hydro DMG. Mirror Reflection of Doom (Elemental Skill) – Deals 1 Hydro DMG, summons 1 Reflection. Reflection: When your active character receives DMG: Decrease DMG taken by 1. Usage(s): 1. When the Usage is depleted, this card will not be discarded. End Phase: Discard this card, deal 1 Hydro DMG. Stellaris Phantasm (Elemental Burst) – Deals 4 Hydro DMG, creates 1 Illusory Bubble. Illusory Bubble: When dealing Skill DMG: Remove this status and double the DMG dealt for this instance. Illusory Torrent (Passive Skill) – When you perform “Switch Character” while Mona is your active character: This switch is considered a Fast Action instead of a Combat Action. (Once per Round) |
![]() Nahida | Akara (Normal Attack) – Deals 1 Dendro DMG. All Schemes to Know (Elemental Skill) – Deals 2 Dendro DMG, applies the Seed of Skandha to target character. If the target character already has Seed of Skandha applied to them, then apply Seed of Skandha to all opposing characters instead. Seed of Skandha: After a character who has a Seed of Skandha takes Elemental Reaction DMG: Deals 1 Piercing DMG to the character(s) to which the Seed of Skandha is attached to on the same side of the field. All Schemes to Know: Tathata (Elemental Skill) – Deals 3 Dendro DMG, applies the Seed of Skandha to all opposing characters. Seed of Skandha: After a character who has a Seed of Skandha takes Elemental Reaction DMG: Deals 1 Piercing DMG to the character(s) to which the Seed of Skandha is attached to on the same side of the field. Usage(s): 2 Illusory Heart (Elemental Burst) – Deals 4 Dendro DMG. creates 1 Shrine of Maya. Shrine of Maya: When your character triggers an Elemental Reaction: +1 Additional DMG. Duration (Rounds): 2 |
![]() Ningguang | Sparkling Scatter (Normal Attack) – Deals 1 Geo DMG. Jade Screen (Elemental Skill) – Deals 2 Geo DMG, creates 1 Jade Screen. Jade Screen: When your active character receives at least 2 DMG: Decrease DMG taken by 1. Usage(s): 2 Starshatter (Elemental Burst) – Deals 6 Geo DMG. If Jade Screen is on the field, deals +2 DMG. |
![]() Noelle | Favonius Bladework – Maid (Normal Attack) – Deals 2 Physical DMG. Breastplate (Elemental Skill) – Deals 1 Geo DMG, creates 1 Full Plate. Full Plate: Grants 2 Shield points to your active character. Before this Shield is fully consumed, the Physical DMG you take is halved. (The figure will be rounded up) Sweeping Time (Elemental Burst) – Deals 4 Geo DMG. This character gains Sweeping Time. Sweeping Time: When your character uses a Normal Attack: Consume 1 less Geo Dice. (Once per Round) Character’s Normal Attacks deal +2 DMG, and their Physical DMG is converted to Geo DMG. Duration (Rounds): 2 |
![]() Qiqi | Ancient Sword Art (Normal Attack) – Deals 2 Physical DMG. Adeptus Art: Herald of Frost (Elemental Skill) – Summons 1 Herald of Frost Herald of Frost: End Phase: Deal 1 Cryo DMG. When this Summon is on the field, after Qiqi uses Normal Attack: Heals your character that took the most DMG for 1 HP. Usage(s): 3. Adeptus Art: Preserver of Fortune (Elemental Burst) – Deals 3 Cryo DMG, creates 1 Fortune-Preserving Talisman. Fortune-Preserving Talisman: After your character uses a Skill: If that character does not have full HP, heal that character for 2 HP. Usage(s): 3 |
![]() Raiden Shogun | Origin (Normal Attack) – Deals 2 Physical DMG. Transcendence: Baleful Omen (Elemental Skill) – Summons 1 Eye of Stormy Judgment Eye of Stormy Judgment: End Phase: Deal 1 Electro DMG. When this Summon is on the field: Your characters’ Elemental Bursts deal +1 DMG. Usage(s): 3. Secret Art: Musou Shinsetsu (Elemental Burst) – Deals 3 Electro DMG. All of your other characters gain 2 Energy. Chakra Desiderata (Passive Skill) – (Passive) When the battle beings, this character gains Chakra Desiderata. Chakra Desiderata: After your other characters use Elemental Bursts: Gain 1 Resolve. (Max 3) When the character to which this is attached uses Secret Art: Musou Shinsetsu: Consume all Resolve and deal +1 DMG per Resolve. |
![]() Razor | Steel Fang (Normal Attack) – Deals 2 Physical DMG. Claw and Thunder (Elemental Skill) – Deals 3 Electro DMG. Lightning Fang (Elemental Burst) – Deals 3 Electro DMG. This character gains The Wolf Within. The Wolf Within: After the character to which this is attached uses a Normal Attack or an Elemental Skill: Deal 2 Electro DMG. Duration (Rounds): 2 |
![]() Rhodeia of Loch | Surge (Normal Attack) – Deals 1 Hydro DMG. Oceanid Mimic Summoning (Elemental Skill) – Randomly summons 1 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones). Oceanic Mimic: Ferret. End Phase: Deal 2 Hydro DMG. Usage(s): 2 Oceanic Mimic: Frog. When your active character receives DMG: Decrease DMG by 1. When the Usage is depleted, this card will not be discarded. End Phase: Discard this card, deal 2 Hydro DMG. Usage(s): 2 Oceanic Mimic: Raptor. End Phase: Deal 1 Hydro DMG. Usage(s): 3 The Myriad Wilds (Elemental Skill) – Randomly summons 2 Oceanid Mimic (Prioritizes summoning different types). Tide and Torrent (Elemental Burst) – Deals 2 Hydro DMG. For each friendly Summon on the field, deals +2 additional DMG. |
![]() Sangonomiya Kokomi | The Shape of Water (Normal Attack) – Deals 1 Hydro DMG. Kurage’s Oath (Elemental Skill) – This character gains Hydro Application and summons 1 Bake-Kurage. Bake-Kurage: End Phase: Deal 1 Hydro DMG, heal your active character for 1 HP. Usage(s): 2 Nereid’s Ascension (Elemental Burst) – Deals 2 Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment. Ceremonial Garment: The character to which this is attached has their Normal Attacks deal +1 DMG. After the character to which this attached uses a Normal Attack: Heal 1 HP for all your characters. Duration (Rounds): 2 |
![]() Shenhe | Dawnstar Piercer (Normal Attack) – Deals 2 Physical DMG. Spring Spirit Summoning (Elemental Skill) – Deals 2 Cryo DMG, creates 1 Icy Quill. Icy Quill: Your character deals 1 increased Cryo DMG (Includes the DMG triggered by Cryo-infused Swirl reactions). Usage(s): 3 Divine Maiden’s Deliverance (Elemental Burst) – Deals 1 Cryo DMG, summons 1 Talisman Spirit. Talisman Spirit: End Phase: Deal 1 Cryo DMG. When this Summon is on the field: Opposing character(s) take +1 Cryo DMG and Physical DMG. Usage(s): 2. |
![]() Stonehide Lawachurl | Plama Lawa (Normal Attack) – Deals 2 Physical DMG. Movo Lawa (Elemental Skill) – Deals 3 Physical DMG. Upa Shato (Elemental Burst) – Deals 5 Physical DMG. Infused Stonehide (Passive Skill) – When the battle begins, this character gains Stonehide and Stone Force. Stonehide: When the character to which this is attached receives DMG: Decrease DMG taken by 1. When Geo DMG is decreased, consume 1 additional Usage(s). Usage(s): 3 Stone Force: The character to which this is attached has their Physical DMG converted to Geo DMG. Once per Round: The character deals +1 DMG. Once the Stonehide attached to the character is removed, this status will be removed alongside it. |
![]() Sucrose | Wind Spirit Creation (Normal Attack) – Deals 1 Anemo DMG. Astable Anemohypostasis Creation – 6308 (Elemental Skill) – Deals 3 Anemo DMG, the target is forcibly switched to the previous character. Forbidden Creation – Isomer 75 / Type II (Elemental Burst) – Deals 1 Anemo DMG, summons 1 Large Wind Spirit. Large Wind Spirit: End Phase: Deal 2 Anemo DMG. Usage(s): 3 After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field) |
![]() Tartaglia | Cutting Torrent (Normal Attack) – Deals 2 Physical DMG. Foul Legacy: Raging Tide (Elemental Skill) – Switches to Melee Stance and deals 2 Hydro DMG. Melee Stance: Physical DMG dealt by character is converted to Hydro DMG. After the character uses Charged Attack: Apply Riptide to target character. Character deals +1 DMG to target characters with Riptide attached. After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round) Duration (Rounds): 2 Riptide: When the character to which this is attached is defeated: Apply Riptide to active character. When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached. Duration (Rounds): 2 Havoc: Obliteration (Elemental Burst) – Performs different attacks based on the current stance that Tartaglia is in. Ranged Stance – Flash of Havoc: Deal 4 Hydro DMG, reclaim 2 Energy, and apply Riptide to the target character. Melee Stance – Light of Obliteration: Deal 7 Hydro DMG. Riptide: When the character to which this is attached is defeated: Apply Riptide to active character. When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached. Duration (Rounds): 2 Tide Withholder (Passive Skill) – (Passive) When the battle begins, this character gains Ranged Stance. Once the Melee Stance attached to the character ends, reapplies Ranged Stance. Ranged Stance: After the character to which this is attached uses Charged Attack: Apply Riptide to target character. Melee Stance: Physical DMG dealt by character is converted to Hydro DMG. After the character uses Charged Attack: Apply Riptide to target character. Character deals +1 DMG to target characters with Riptide attached. After Skills are used against characters affected by Riptide: Deal 1 Piercing DMG to the next opposing off-field character. (Twice per Round) Duration (Rounds): 2 Riptide: When the character to which this is attached is defeated: Apply Riptide to active character. When Tartaglia is in Melee Stance, he will deal additional DMG when attacking the character to which this is attached. Duration (Rounds): 2 |
![]() Tighnari | Khanda Barrier-Buster (Normal Attack) – Deals 2 Physical DMG. Vijnana-Phala Mine (Elemental Skill) – Deals 2 Dendro DMG. This character gains Vijana Suffusion. Vijana Suffusion: When the character to which this is attached to uses a Charged Attack: Their Physical DMG dealt will be converted to Dendro DMG and after skill DMG is finalized, summon 1 Clusterbloom Arrow Clusterbloom Arrow: End Phase: Deal 1 Dendro DMG. (Can stack. Max 2 stacks.) Usage(s): 1 Fashioner’s Tanglevine Shaft (Elemental Burst) – Deals 4 Dendro DMG, deals 1 Piercing DMG to all opposing characters on standby. |
![]() Venti | Divine Marksmanship (Normal Attack) – Deals 2 Physical DMG. Skyward Sonnet (Elemental Skill) – Deals 2 Anemo DMG, creates 1 Stormzone. Stormzone: When you perform “Switch Character”: Spend 1 less Elemental Die. Usage(s): 2 Wind’s Grand Ode (Elemental Burst) – Deals 2 Anemo DMG, summons 1 Stormeye. Stormeye: End Phase: Deal 2 Anemo DMG. Your opponent switches to: Character Closest to Your Current Active Character. After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field) Character Closest to Your Current Active Character: The opposing “character closest to your current active character” is the opposing character whose position is closest to that of your active character. If multiple such characters exist, the one with the foremost position will be viewed as being “closest.” Usage(s): 2 |
![]() Xiangling | Dough-Fu (Normal Attack) – Deals 2 Physical DMG. Guoba Attack (Elemental Skill) – Summons 1 Guoba. Guoba: End Phase: Deal 2 Pyro DMG. Usage(s): 2 Pyronado (Elemental Burst) – Deals 3 Pyro DMG, creates 1 Pyronado. Pyronado: After your character uses a Skill: Deal 2 Pyro DMG. Usage(s): 2 |
![]() Xiao | Whirlwind Thrust (Normal Attack) – Deals 2 Physical DMG. Lemniscatic Wind Cycling (Elemental Skill) – Deals 3 Anemo DMG. Bane of All Evil (Elemental Burst) – Deals 4 Anemo DMG. This character gains Yaksha’s Mask. Yaksha’s Mask: The character to which this is attached has their Physical DMG dealt converted to Anemo DMG and they will deal +1 Anemo DMG. When the character to which this is attached uses a Plunging Attack: +2 additional DMG. If the character this card is attached to is the active character, when you perform “Switch Character”: Spend 1 less Elemental Die. (Once per Round) Duration (Rounds): 2 |
![]() Xingqiu | Guhua Style (Normal Attack) – Deals 2 Physical DMG. Fatal Rainscreen (Elemental Skill) – Deals 2 Hydro DMG, grants this character Hydro Application, creates 1 Rain Sword. Rain Sword: When your active character receives at least 3 DMG: Decrease DMG taken by 1. Usage(s): 2 Raincutter (Elemental Burst) – Deals 1 Hydro DMG, grants this character Hydro Application, creates 1 Rainbow Bladework. Rainbow Bladework: After your character uses a Normal Attack: Deal 1 Hydro DMG. Usage(s): 3 |
![]() Yae Miko | Spiritfox Sin-Eater (Normal Attack) – Deals 1 Electro DMG. Yakan Evocation: Sesshou Sakura (Elemental Skill) – Summons 1 Sesshou Sakura Sesshou Sakura: End Phase: Deal 1 Electro DMG. (Can stack. Max 6 stacks.) When you declare the end of your Round: If this summon has at least 4 Usage(s) remaining, deal 1 Electro DMG. (Consumes Usage(s)) Usage(s): 3. Great Secret Art: Tenko Kenshin (Elemental Burst) – Deals 4 Electro DMG. If your side of the field has a Sesshou Sakura, destroy it and create Tenko Thunderbolts. Tenko Thunderbolts: Before you choose your action: Deal 3 Electro DMG. Usage(s): 1 |
![]() Yanfei | Seal of Approval (Normal Attack) – Deals 1 Pyro DMG. Signed Edict (Elemental Skill) – Deals 3 Pyro DMG and attaches Scarlet Seal to this character. Scarlet Seal: When the character uses a Charged Attack: Damage dealt +2. Usage(s): 1 Done Deal (Elemental Burst) – Deals 3 Pyro DMG, attaches Scarlet Seal and Brilliance to this character. Brilliance: When the character uses a Charged Attack: Spend 1 less Genius Invokation TCG Pyro Cost Pyro. (Once every Round) End Phase: Attach Scarlet Seal to this character. Duration (Rounds): 2 |
![]() Yoimiya | Firework Flare-Up (Normal Attack) – Deals 2 Physical DMG. Niwabi Fire-Dance (Elemental Skill) – This character gains Niwabi Enshou. (This Skill does not grant Energy) Niwabi Enshou: The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Pyro DMG. Usage(s): 2 Ryuukin Saxifrage (Elemental Burst) – Deals 3 Pyro DMG, creates 1 Aurous Blaze. Aurous Blaze: After your character other than Yoimiya uses a Skill: Deal 1 Pyro DMG. Duration (Rounds): 2 |
![]() Zhongli | Rain of Stone (Normal Attack) – Deals 2 Physical DMG. Dominus Lapidis (Elemental Skill) – Deals 1 Geo DMG, summons 1 Stone Stele Stone Stele: End Phase: Deal 1 Geo DMG. Usage(s): 2 Dominus Lapidis: Striking Stone (Elemental Skill) – Deals 3 Geo DMG, summons 1 Stone Stele, creates 1 Jade Shield. Stone Stele: End Phase: Deal 1 Geo DMG. Usage(s): 2 Jade Shield: Grants 2 Shield points to your active character. Planet Befall (Elemental Burst) – Deals 4 Geo DMG. The target character receives Petrification. Petrification: Character cannot use Skills. (Lasts until the end of this Round) |
Action Cards
Remember that Action Cards are also divided into various groups: Equipment Cards, Support Cards, and Event Cards.
For the equipment cards, the table will start with Talent > Artifacts > Weapon (Bow>Catalyst>Claymore> Polearm>Sword). Then, the sorting will still follow alphabetical order.
Equipment Cards (Talents)
Card | Cost | Effects |
![]() Absorbing Prism | 3 Electro Dices | Combat Action: When your active character is Electro Hypostasis, heal that character for 3 HP and attach the Electro Crystal Core to them. |
![]() Abyssal Mayhem: Hydrospout | 4 Hydro Dices | Combat Action: When your active character is Tartaglia, equip this card. After Tartaglia equips this card, immediately use Foul Legacy: Raging Tide once. End Phase: Deals 1 Piercing DMG to all opposing characters affected by Riptide. |
![]() Arataki Ichiban | 1 Geo Dice and 2 Unaligned Dices | Combat Action: When your active character is Arataki Itto, equip this card. After Arataki Itto equips this card, immediately use Fight Club Legend once. After your Arataki Itto, who has this card equipped, uses Fight Club Legend for the second time or more this Round: If Superlative Superstrength is triggered, deal +1 additional DMG. |
![]() Awakening | 4 Electro Dices | Combat Action: When your active character is Razor, equip this card. After Razor equips this card, immediately use Claw and Thunder once. After your Razor, who has this card equipped, uses Claw and Thunder: 1 of your Electro characters gains 1 Energy. (Active Character prioritized) |
![]() Bunny Triggered | 3 Pyro Dices | Combat Action: When your active character is Amber, equip this card. After Amber equips this card, immediately use Explosive Puppet once. After you use a Normal Attack: If this card and Baron Bunny are still on the field, then Baron Bunny explodes and deals 3 Pyro DMG. |
![]() Chaotic Entropy | 3 Anemo Dices and 2 Energy | Combat Action: When your active character is Sucrose, equip this card. After Sucrose equips this card, immediately use Forbidden Creation – Isomer 75 / Type II once. After the Large Wind Spirit created by your Sucrose, who had this card equipped, has converted to another Elemental Type: Deal +1 DMG of this Elemental Type. |
![]() Cicin’s Cold Glare | 3 Cryo Dices | Combat Action: When your active character is Fatui Cryo Cicin Mage, equip this card. After Fatui Cryo Cicin Mage equips this card, immediately use Misty Summons once. After your Fatui Cryo Cicin Mage, who has this card equipped, uses a Skill: If Cryo Cicins’ Usage(s) have exceeded their upper limit, deal 2 Cryo DMG. |
![]() Cold-Blooded Strike | 4 Cryo Dices | Combat Action: When your active character is Kaeya, equip this card. After Kaeya equips this card, immediately use Frostgnaw once. After your Kaeya, who has this card equipped, uses Frostgnaw, he heals himself for 2 HP. (Once per Round) |
![]() Conqueror of Evil: Guardian Yaksha | 3 Anemo Dices and 2 Energy | Combat Action: When your active character is Xiao, equip this card. After Xiao equips this card, immediately use Bane of All Evil once. While your Xiao has Yaksha’s Mask attached, your use of Lemniscatic Wind Cycling will cost 1 less Anemo Die. (Every attachment of Yaksha’s Mask allows the effect to be triggered twice) |
![]() Crossfire | 4 Pyro Dices | Combat Action: When your active character is Xiangling, equip this card. After Xiangling equips this card, immediately use Guoba Attack once. When your Xiangling, who has this card equipped, uses Guoba Attack, she will also deal 1 Pyro DMG. |
![]() Descent of Divinity | 3 Geo Dices | Combat Action: When your active character is Albedo, equip this card. After Albedo equips this card, immediately use Abiogenesis: Solar Isotoma once. When there is Albedo on the field who has this card equipped, if your side of the field has Solar Isotoma, then your characters’ Plunging Attack deals +1 DMG. |
![]() Dominance of Earth | 5 Geo Dices | Combat Action: When your active character is Zhongli, equip this card. After Zhongli equips this card, immediately use Dominus Lapidis: Striking Stone once. When your active character is protected by a Shield Character Status or a Shield Combat Status, your Summons deal +1 Geo DMG. |
![]() Embers Rekindled | 2 Pyro Dices | When played: If Abyss Lector: Fathomless Flames, who equips this card, has already triggered Fiery Rebirth, immediately discard this card and apply Aegis of Abyssal Flame to the character. When Abyss Lector: Fathomless Flames, who has this card equipped, triggers Fiery Rebirth: discard this card and apply Aegis of Abyssal Flame to the character. Aegis of Abyssal Flame: Grant the character to which this is attached 3 Shield points. Before this Shield is depleted, the character to which this is attached will deal +1 Pyro DMG. |
![]() Embrace of Winds | 3 Anemo Dices | Combat Action: When your active character is Venti, equip this card. After Venti equips this card, immediately use Skyward Sonnet once. After a Stormzone created by your Venti, who has this card equipped, is triggered, the next Normal Attack performed by your character in this Round will cost 1 less Unaligned Element. |
![]() Featherfall Judgment | 3 Electro Dices | Combat Action: When your active character is Cyno, equip this card. After Cyno equips this card, immediately use Secret Rite: Chasmic Soulfarer once. When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer with 3 or 5 levels of Pactsworn Pathcleaver‘s Indwelling effect, deal +1 additional DMG. |
![]() Floral Sidewinder | 4 Dendro Dices | Combat Action: When your active character is Collei, equip this card. After Collei equips this card, immediately use Floral Brush once. After your Collei, who has this card equipped, uses Floral Brush, during this Round, when your characters’ Skills trigger Dendro-Related Reactions: Deal 1 Dendro DMG. (Once per Round) |
![]() Flowing Flame | 3 Pyro Dices | Combat Action: When your active character is Diluc, equip this card. After Diluc equips this card, immediately use Searing Onslaught once. When your Diluc, who has this card equipped, uses Searing Onslaught for the second time in one Round, spend 1 less Pyro Dice. |
![]() Glorious Season | 4 Hydro Dices | Combat Action: When your active character is Barbara, equip this card. After Barbara equips this card, immediately use Let the Show Begin♪ once. When your Barbara, who has this card equipped, is on the field, Melody Loop will allow you to spend 1 less Elemental Dice the next time you use “Switch Character.” (Once per Round) |
![]() Grand Expectation | 4 Pyro Dices and 2 Energy | Combat Action: When your active character is Bennett, equip this card. After Bennett equips this card, immediately use Fantastic Voyage once. When your Bennett, who has this card equipped, creates an Inspiuration Field, its DMG Bonus is now always active and will no longer have an HP restriction. |
![]() I Got Your Back | 3 Geo Dices | Combat Action: When your active character is Noelle, equip this card. After Noelle equips this card, immediately use Breastplate once. After Noelle equips this card, immediately use Breastplate once. After Noelle uses a Normal Attack: If this card and Fulle Plate are both still in play, heal all your characters for 1 HP. (Once per Round) (You must have Noelle in your deck to add this card to your deck.) |
![]() Kanten Senmyou Blessing | 2 Cryo Dices | The Cold Elemental Infusion created by your Kamisato Ayaka, who has this card equipped, allows the character to which it is attached to deal +1 Cryo DMG. When you switch to Kamisato Ayaka, who has this card equipped: Spend 1 less Elemental Dice. (Once per Round) |
![]() Keen Sight | 4 Dendro Dices | Combat Action: When your active character is Tighnari, equip this card. After Tighnari equips this card, immediately use Vijnana-Phala Mine once. When your Tighnari, who has this card equipped, is affected by Vijnana Suffusion, the character’s Charged Attack costs 1 less Unaligned Element. |
![]() Kyouka Fuushi | 3 Hydro Dices | Combat Action: When your active character is Kamisato Ayato, equip this card. After Kamisato Ayato equips this card, immediately use Kamisato Art: Kyouka once. When your Kamisato Ayato, who has this card equipped, triggers the effects of Takimeguri Kanka, deal +1 additional DMG if the target’s remaining HP is equal to or less than 6. |
![]() Lands of Dandelion | 4 Anemo Dices and 3 Energy | Combat Action: When your active character is Jean, equip this card. After Jean equips this card, immediately use Dandelion Breeze once. When your Jean, who has this card equipped, is on the field, Dandelion Field will cause you to deal +1 Anemo DMG. |
![]() Lightning Storm | 3 Electro Dices | Combat Action: When your active character is Beidou, equip this card. After Beidou equips this card, immediately use Tidecaller once. When Beidou, who has this card equipped, uses Wavestrider: If DMG is taken while Prepare Skill is active, Beidou’s Normal Attacks this Round will cost 1 less Unaligned Element. (Can be triggered 2 times) |
![]() Mirror Cage | 4 Hydro Dices | Combat Action: When your active character is Mirror Maiden, equip this card. After Mirror Maiden equips this card, immediately use Influx Blast once. When your Mirror Maiden, who has this card equipped, creates a Refraction, it will have the following effects: Starting Duration (Rounds) +1, will increase the Elemental Dice Cost of switching from a character to which this is attached to another character by 1. |
![]() Mystical Abandon | 3 Cryo Dices | Combat Action: When your active character is Shenhe, equip this card. After Shenhe equips this card, immediately use Spring Spirit Summoning once. When the Icy Quill created by your Shenhe, who has this card equipped, is triggered by your characters’ Normal Attacks, its Usages will not decrease. (Once per Round) |
![]() Naganohara Meteor Swarm | 2 Pyro Dices | Combat Action: When your active character is Yoimiya, equip this card. After Yoimiya equips this card, immediately use Niwabi Fire-Dance once. After your Yoimiya, who has this card equipped, triggers Niwabi Enshou: Deal 1 additional Pyro DMG. |
![]() Paid in Full | 3 Pyro Dices | Combat Action: When your active character is Fatui Pyro Agent, equip this card. After Fatui Pyro Agent equips this card, immediately use Prowl once. When your Fatui Pyro Agent, who has this card equipped, creates a Stealth, it will have the following effect: Starting Usage(s) +1, the Physical DMG the character deals will be converted to Pyro DMG. |
![]() Poetics of Fuubutsu | 3 Anemo Dices | Combat Action: When your active character is Kaedehara Kazuha, equip this card. After Kaedehara Kazuha equips this card, immediately use Chihayaburu once. After Kaedehara Kazuha triggers Swirl with this card equipped: For the next 2 instances, your Characters and Summons will deal +1 DMG for the Elemental Type Swirled. (Each Elemental Type is counted independently) |
![]() Pounding Surprise | 3 Pyro Dices | Combat Action: When your active character is Klee, equip this card. After Klee equips this card, immediately use Jumpy Dumpty once. When your Klee, who has this card equipped, creates an Explosive Spark, its Usage +1. |
![]() Proliferating Spores | 3 Dendro Dices | Combat Action: When your active character is Jadeplume Terrorshroom, equip this card. After Jadeplume Terrorshroom equips this card, immediately use Volatile Spore Cloud once. When your Jadeplume Terrorshroom, who has this card equipped, can accumulate 1 more stack of Radical Vitality. |
![]() Prophecy of Submersion | 3 Hydro Dices and 3 Energy | Combat Action: When your active character is Mona, equip this card. When Mona equips this card, immediately use Stellaris Phantasm once. When your Mona, who has this card equipped, is the active character, the Hydro-Related Reactions you trigger deal +2 additional DMG. |
![]() Pulsating Witch | 1 Electro Dice | After you switch to Lisa, who has this card equipped: Attach Conductive to the opposing active character. (Once per Round) Conductive: This status starts with 2 stacks of Conductive. When attached repeatedly, Conductive stack +1. Conductive can be stacked to a maximum of 4 stacks. End Phase: Accumulate 1 stack of Conductive. When the character attached with Conductive takes DMG from Violet Arc: Remove this status and DMG +1 for each stack of Conductive. |
![]() Right of Final Interpretation | 1 Pyro Dice and 2 Unaligned Dices | Combat Action: When your active character is Yanfei, equip this card. After Yanfei equips this card, immediately use Seal of Approval once. When Yanfei uses a Charged Attack with this card equipped: Deal +1 DMG to enemies with 6 or less HP. |
![]() Rite of Resurrection | 5 Cryo Dices and 3 Energy | Combat Action: When your active character is Qiqi, equip this card. After Qiqi equips this card, immediately use Adeptus Art: Preserver of Fortune once. After your Qiqi, who has this card equipped, uses Adeptus Art: Preserver of Fortune, she revives all your fallen characters and heals them for 2 HP. (Can happen 2 times per match) |
![]() Sanguine Rouge | 2 Pyro Dices | Combat Action: When your active character is Hu Tao, equip this card. After Hu Tao equips this card, immediately use Guide to Afterlife once. When your Hu Tao, who has this card equipped, has no more than 6 HP, Pyro DMG dealt +1. |
![]() Shaken, Not Purred | 4 Cryo Dices | Combat Action: When your active character is Diona, equip this card. After Diona equips this card, immediately use Icy Paws once. When your Diona, who has this card equipped, creates a Cat-Claw Shield, its Shield points +1. |
![]() Sin of Pride | 4 Electro Dices and 2 Energy | Combat Action: When your active character is Kujou Sara, equip this card. After Kujou Sara equips this card, immediately use Subjugation: Koukou Sendou once. When Kujou Sara is active and has this card equipped, all allied Electro characters with Crowfeather Cover will deal +1 additional Elemental Skill and Elemental Burst DMG. |
![]() Steady Breathing | 4 Cryo Dices | Combat Action: When your active character is Chongyun, equip this card. After Chongyun equips this card, immediately use Chonghua’s Layered Frost once. When your Chongyun, who has this card equipped, creates a Chonghua Frost Field it will have the following effects: Starting Duration (Rounds) +1, will cause your Sword, Claymore, and Polearm-wielding characters’ Normal Attacks to deal +1 DMG. |
![]() Stellar Predator | 3 Electro Dices | Combat Action: When your active character is Fischl, equip this card. After Fischl equips this card, immediately use Nightrider once. When your Fischl, who has this card equipped, creates an Oz, and after Fischl uses a Normal Attack: Deal 2 Electro DMG. (Consumes Usage(s)) |
![]() Stonehide Reforged | 4 Geo Dices and 2 Energy | Combat Action: When your active character is Stonehide Lawachurl, equip this card. After Stonehide Lawachurl equips this card, immediately use Upa Shato once. When your Stonehide Lawachurl, who has this card equipped, defeats an opposing character: Stonehide Lawachurl will re-attach Stonehide and Stone Force. |
![]() Strategic Reserve | 4 Geo Dices | Combat Action: When your active character is Ningguang, equip this card. After Ningguang equips this card, immediately use Jade Screen once. When your Ningguang, who has this card equipped, is on the field Jade Screen will cause you to deal +1 Geo DMG. |
![]() Streaming Surge | 4 Hydro Dices and 3 Energy | Combat Action: When your active character is Rhodeia of Loch, equip this card. After Rhodeia of Loch equips this card, immediately use Tide and Torrent once. When your Rhodeia of Loch, who has this card equipped, uses Tide and Torrent, all of your Summon(s) gain +1 Usage(s). |
![]() Tamakushi Casket | 3 Hydro Dices and 2 Energy | Combat Action: When your active character is Sangonomiya Kokomi, equip this card. After Sangonomiya Kokomi equips this card, immediately use Nereid’s Ascension once. When your Sangonomiya Kokomi, who has this card equipped, uses Nereid’s Ascension: If Bake-Kurage is on the field, its Usage(s) will be refreshed. While Ceremonial Garment exists, Bake-Kurage deals +1 DMG. |
![]() The Overflow | 4 Hydro Dices and 2 Energy | Combat Action: When your active character is Candace, equip this card. After Candace equips this card, immediately use Sacred Rite: Wagtail’s Tide once. When this card is equipped by Candace, her Prayer of the Crimson Crown has the following extra effect: After your character uses a Normal Attack: Deals 1 Hydro DMG. (Once per Round) |
![]() The Scent Remained | 4 Hydro Dices | Combat Action: When your active character is Xingqiu, equip this card. After Xingqiu equips this card, immediately use Fatal Rainscreen once. When your Xingqiu, who has this card equipped, creates a Rain Sword, its starting Usage(s)+1. |
![]() The Seed of Stored Knowledge | 3 Dendro Dices and 2 Energy | Combat Action: When your active character is Nahida, equip this card. After Nahida equips this card, immediately use Illusory Heart once. When your Nahida, who has this card equipped, is on the field, the following effects will take place based on your party’s Elemental Types: Pyro: When the Shrine of Maya is on the field, opposing characters who trigger the Seed of Skandha due to Elemental Reactions they are affected by will have the Piercing DMG they take from the Seed of Skandha converted to Dendro DMG. Electro: When the Shrine of Maya enters the field, the Seed of Skandha currently present of the opposition will gain 1 Usage(s). Hydro: After your Nahida, who has this card equipped unleashes Shrine of Maya, Duration (Rounds) +1. |
![]() The Shrine’s Sacred Shade | 3 Electro Dices and 2 Energy | Combat Action: When your active character is Yae Miko, equip this card. After Yae Miko equips this card, immediately use Great Secret Art: Tenko Kenshin once. After your Yae Miko, who has this card equipped, destroys a Sesshou Sakura through Great Secret Art: Tenko Kenshin, the next use of Yakan Evocation: Sesshou Sakura this Round will cost 2 less Elemental Dice. |
![]() Thundering Penance | 3 Electro Dices | Combat Action: When your active character is Keqing, equip this card. After Keqing equips this card, immediately use Stellar Restoration once. When your Keqing, who has this card equipped, creates an Electro Elemental Infusion, it will have the following effects: Starting Duration (Rounds) +1, Electro DMG dealt by the attached character +1. |
![]() Transcendent Automaton | 3 Anemo Dices | Combat Action: When your active character is Maguu Kenki, equip this card. After Maguu Kenki equips this card, immediately use Blustering Blade once. After your Maguu Kenki, who has this card equipped, uses Blustering Blade, you will switch to your next character. You will switch to your previous character when your Maguu Kenki, who has this card equipped, uses Frosty Assault. |
![]() Undivided Heart | 5 Cryo Dices | Combat Action: When your active character is Ganyu, equip this card. After Ganyu equips this card, immediately use Frostflake Arrow once. When your Ganyu, who has this card equipped, uses Frostflake Arrow: If this Skill has been used before during this match, the Piercing DMG dealt to all opposing characters on standby is changed to 3. |
![]() Wellspring of War-Lust | 3 Cryo Dices and 2 Energy | Combat Action: When your active character is Eula, equip this card. After Eula equips this card, immediately use Glacial Illumination once. After your Eula, who has this card equipped, uses Icetide Vortex, this will generate 1 more Zeal for Lightfall Sword. |
![]() Wishes Unnumbered | 4 Electro Dices and 2 Energy | Combat Action: When your active character is Raiden Shogun, equip this card. After Raiden Shogun equips this card, immediately use Secret Art: Musou Shinsetsu once. When your Raiden Shogun, who has this card equipped, uses Secret Art: Musou Shinsetsu, it will deal +1 additional DMG for every point of Resolve consumed. |
Equipment Cards (Artifacts)
Card | Cost | Effects |
![]() Adventurer’s Bandana | 1 Elemental Dice | After a character uses a Normal Attack: Heal self for 1 HP. (Max 3 times per Round) |
![]() Archaic Petra | 2 Matching Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Geo Dice. (Once per Round) Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Geo Dice. |
![]() Blizzard Strayer | 2 Matching Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Cryo Dice. (Once per Round) Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Cryo Dice. |
![]() Broken Rime’s Echo | 2 Unaligned Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Cryo Dice. (Once per Round) |
![]() Capricious Visage | 2 Unaligned Elemental Dices | When the character uses an Elemental Skill or equips a Talent: Spend 1 less Elemental Die. (Once per Round) (A character can equip a maximum of 1 Artifact.) |
![]() Crimson Witch of Flames | 2 Matching Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Pyro Dice. (Once per Round) Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Pyro Dice. |
![]() Deepwood Memories | 2 Matching Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Dendro Dice. (Once per Round) Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Dendro Dice. |
![]() Emblem of Severed Fate | 2 Matching Elemental Dices | After another character of yours uses an Elemental Burst: The character to which this is attached gains 1 Energy. The DMG dealt by the character’s Elemental Bursts is increased by 2. (A character can equip a maximum of 1 Artifact.) |
![]() Exile’s Circlet | 2 Unaligned Elemental Dices | After a character uses an Elemental Burst: All your characters on standby gain 1 Energy. (Once per Round) |
![]() Gambler’s Earrings | 1 Elemental Dice | After an opposing character is defeated: If the character this card is attached to is the active character, create Omni Element ×2. (Can happen 3 times per match) |
![]() General’s Ancient Helm | 2 Matching Elemental Dices | When Action Phase begins: The character to which this is attached gains Unmovable Mountain that provides 2 Shield points. |
![]() Heart of Depth | 2 Matching Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Hydro Dice. (Once per Round) Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Hydro Dice. |
![]() Instructor’s Cap | 2 Unaligned Elemental Dices | After a character triggers an Elemental Reaction: Create 1 Elemental Dice that matches this Character’s Elemental Type. (Max 3 times per Round) |
![]() Laurel Coronet | 2 Unaligned Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Dendro Dice. (Once per Round) |
![]() Lucky Dog’s Silver Circlet | 2 Unaligned Elemental Dices | After a character uses an Elemental Skill: Heal self for 2 HP. (Once per Round) |
![]() Mask of Solitude Basalt | 2 Unaligned Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Geo Dice. (Once per Round) |
![]() Ornate Kabuto | 1 Elemental Dice | After another character of yours uses an Elemental Burst: The character to which this is attached gains 1 Energy. |
![]() Shimenawa’s Reminiscence | 3 Unaligned Elemental Dices | When the character uses an Elemental Skill or equips a Talent: Spend 1 less Elemental Die. (Once per Round) If the character has at least 2 Energy, this character’s Normal Attacks and Elemental Skills will deal +1 DMG. (A character can equip a maximum of 1 Artifact.) |
![]() Tenacity of the Millelith | 3 Matching Elemental Dices | When Action Phase begins: The character to which this is attached gains Unmovable Mountain that provides 2 Shield points. After this character takes DMG: If the character this card is attached to is the active character, create 1 Elemental Die matching this character’s Elemental Type. (Once per Round) (A character can equip a maximum of 1 Artifact.) |
![]() Thunder Summoner’s Crown | 2 Unaligned Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Electro Dice. (Once per Round) |
![]() Thundering Fury | 2 Matching Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Electro Dice. (Once per Round) Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Electro Dice. |
![]() Thundering Poise | 2 Unaligned Elemental Dices | When the character uses a Normal Attack or equips a Talent: Spend 1 less Elemental Die. (Once per Round) (A character can equip a maximum of 1 Artifact.) |
![]() Traveling Doctor’s Handkerchief | 1 Elemental Dice | After a character uses an Elemental Burst: Heal all your characters for 1 HP. (Once per Round) |
![]() Vermillion Hereafter | 3 Unaligned Elemental Dices | When the character uses a Normal Attack or equips a Talent: Spend 1 less Elemental Die. (Once per Round) After a character is switched to the active character: During this Round, character deals +1 Normal Attack DMG. (A character can equip a maximum of 1 Artifact.) |
![]() Viridescent Venerer | 2 Matching Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Anemo Dice. (Once per Round) Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Anemo Dice. |
![]() Viridescent Venerer’s Diadem | 2 Unaligned Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Anemo Dice. (Once per Round) |
![]() Wine-Stained Tricorne | 2 Unaligned Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Hydro Dice. (Once per Round) |
![]() Witch’s Scorching Hat | 2 Unaligned Elemental Dices | When the character uses a Skill or equips a Talent: Spend 1 less Pyro Dice. (Once per Round) |
Equipment Cards (Weapons)
Card | Cost | Effects |
![]() Amos’ Bow | 3 Matching Elemental Dices | The character deals +1 DMG. When the character uses a Skill that costs at least a total of 5 Elemental Dice and Energy, +2 additional DMG. (Once per Round) (Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon.) |
![]() Elegy for the End | 3 Matching Elemental Dices | The character deals +1 DMG. After the character uses an Elemental Burst: Create Millennial Movement: Farewell Song. (Your character deals +1 DMG, Duration (Rounds): 2) (Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon.) |
![]() King’s Squire | 3 Matching Elemental Dices | The character deals +1 DMG. When played: The character to which this is attached will spend 2 less Elemental Dice next time they use an Elemental Skill or equip a Talent card. (Only Bow Characters can equip this. A character can equip a maximum of 1 Weapon.) |
![]() Raven Bow | 2 Matching Elemental Dices | The character deals +1 DMG. |
![]() Sacrificial Bow | 3 Matching Elemental Dices | The character deals +1 DMG. After the character uses an Elemental Skill: Create 1 Elemental Dice of the same Elemental Type as this character. (Once per Round) |
![]() Skyward Harp | 3 Matching Elemental Dices | The character deals +1 DMG. Once per Round: This character’s Normal Attack deal +1 additional DMG. |
![]() A Thousand Floating Dreams | 3 Matching Elemental Dices | The character deals +1 DMG. When your character triggers an Elemental Reaction: Deal +1 DMG. (Twice per Round) (Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon.) |
![]() Fruit of Fulfillment | 3 Unaligned Elemental Dices | The character deals +1 DMG. When played: Draw 2 cards. (Only Catalyst Characters can equip this. A character can equip a maximum of 1 Weapon.) |
![]() Magic Guide | 2 Matching Elemental Dices | The character deals +1 DMG. |
![]() Sacrificial Fragments | 3 Matching Elemental Dices | The character deals +1 DMG. After the character uses an Elemental Skill: Create 1 Elemental Dice of the same Elemental Type as this character. (Once per Round) |
![]() Skyward Atlas | 3 Matching Elemental Dices | The character deals +1 DMG. Once per Round: This character’s Normal Attack deal +1 additional DMG. |
![]() Skyward Pride | 3 Matching Elemental Dices | The character deals +1 DMG. Once per Round: This character’s Normal Attack deal +1 additional DMG. (Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon.) |
![]() Sacrificial Greatsword | 3 Matching Elemental Dices | The character deals +1 DMG. After the character uses an Elemental Skill: Create 1 Elemental Dice of the same Elemental Type as this character. (Once per Round) |
![]() The Bell | 3 Matching Elemental Dices | The character deals +1 DMG. After the character uses a skill: Gives 1 Shield point to your active character. (Once per Round, stacks up to 2 points) (Only Claymore Characters can equip this. A character can equip a maximum of 1 Weapon.) |
![]() White Iron Greatsword | 2 Matching Elemental Dices | The character deals +1 DMG. |
![]() Wolf’s Gravestone | 3 Matching Elemental Dices | The character deals +1 DMG. Deal +2 additional DMG if the target’s remaining HP is equal or less than 6. |
![]() Engulfing Lightning | 3 Matching Elemental Dices | The character deals +1 DMG. Triggers automatically once per Round: If the character to which this is attached does not have Energy, they will gain 1 Energy. (Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon.) |
![]() Lithic Spear | 3 Matching Elemental Dices | The character deals +1 DMG. When played: For each party member from Liyue, grant 1 Shield point to the character to which this is attached. (Max 3 points) |
![]() Skyward Spine | 3 Matching Elemental Dices | The character deals +1 DMG. Once per Round: This character’s Normal Attack deal +1 additional DMG. |
![]() Vortex Vanquisher | 3 Matching Elemental Dices | The character deals +1 DMG. When your active character is protected by a Shield Character Status or a Shield Combat Status, you deal +1 DMG. After the character uses an Elemental Skill: If you have a Combat Status that grants a Shield on your side, add 1 Shield point to that Combat Status. (Once per Round) (Only Polearm Characters can equip this. A character can equip a maximum of 1 Weapon.) |
![]() White Tassel | 2 Matching Elemental Dices | The character deals +1 DMG. |
![]() Aquila Favonia | 3 Matching Elemental Dices | The character deals +1 DMG. After the opposing character uses a Skill: If the character with this attached is the active character, heal this character for 1 HP. (Max twice per Round) |
![]() Sacrificial Sword | 3 Matching Elemental Dices | The character deals +1 DMG. After the character uses an Elemental Skill: Create 1 Elemental Dice of the same Elemental Type as this character. (Once per Round) |
![]() Skyward Blade | 3 Matching Elemental Dices | The character deals +1 DMG. Once per Round: This character’s Normal Attack deal +1 additional DMG. (Only Sword Characters can equip this. A character can equip a maximum of 1 Weapon.) |
![]() Traveler’s Handy Sword | 2 Matching Elemental Dices | The character deals +1 DMG. |
Support Cards (Companions)
Card | Cost | Effects |
![]() Chang the Ninth | 0 Elemental Dice | When either side uses a Skill: If Physical DMG or Piercing DMG was dealt, or an Elemental Reaction was triggered, this card gains 1 Inspiration. When this card gains 3 Inspiration, discard this card, then draw 2 cards. |
![]() Chef Mao | 1 Elemental Dice | After playing a Food Event Card: Create 1 random Elemental Die. (Once per Round) |
![]() Dunyarzad | 1 Elemental Dice | When playing a Companion Support Card: Spend 1 less Elemental Die. (Once per Round) |
![]() Ellin | 2 Matching Elemental Dices | When you use a Skill that has already been used in this Round: Spend 1 less Elemental Die. (Once per Round) |
![]() Hanachirusato | 0 Elemental Dice | When a Summon disappears: This card gains 1 Cleansing Ritual Progress. (Max 3) When you play a Weapon or Artifact Card: If you already have 3 Cleansing Ritual Progress, discard this card and cause the card you play to cost 2 less Elemental Dice. |
![]() Iron Tongue Tian | 2 Unaligned Elemental Dices | End Phase: One of your characters without maximum Energy gains 1 Energy. (Active Character prioritized) |
![]() Katheryne | 1 Elemental Dice | When you perform “Switch Character”: The switch is considered a Fast Action instead of a Combat Action. (Once per Round) |
![]() Kid Kujirai | 0 Elemental Dice | When the Action Phase begins: Create 1 Omni Element. Then if your opponent’s Support Zone is not full, transfer this card to your opponent’s Support Zone. |
![]() Liben | 0 Elemental Dice | End Phase: Collect your unused Elemental Dice (Max 1 of each Elemental Type). When Action Phase begins: If this card has collected 3 Elemental Dice, draw 2 cards and create Omni Element ×2, then discard this card. |
![]() Liu Su | 1 Elemental Dice | After you switch characters: If the character you switched to does not have Energy, they will gain 1 Energy. (Once per Round) |
![]() Master Zhang | 1 Elemental Dice | When you play a Weapon from your hand: Spend 1 less Elemental Die. For every character already equipped with a Weapon on the field, you spend 1 less Elemental Die. (Once per Round.) |
![]() Paimon | 3 Matching Elemental Dices | When Action Phase begins: Create Omni Element ×2. |
![]() Rana | 2 Matching Elemental Dices | After your character uses an Elemental Skill: Create 1 Elemental Die of the same Type as your next off-field character. (Once per Round) |
![]() Setaria | 1 Elemental Dice | After you perform any action, if you have 0 cards in your hand: Draw 1 card. |
![]() Timaeus | 2 Matching Elemental Dices | Comes with 2 Transmutation Materials when played. End Phase: Gain 1 Transmutation Material. When playing an Artifact Card: If possible, spend Transmutation Materials equal to the total cost of the Artifact and equip this Artifact for free. (Once per Round) |
![]() Timmie | 0 Elemental Dice | Triggers automaticlly once per Round: This card gains 1 Pigeon. When this card gains 3 Pigeons, discard this card, then draw 1 card and create Omni Element ×1. |
![]() Tubby | 2 Matching Elemental Dices | When playing a Location Support Card: Spend 2 less Elemental Dice. (Once per Round) |
![]() Wagner | 2 Matching Elemental Dices | Comes with 2 Forging Billets when played. End Phase: Gain 1 Forging Billet. When playing a Weapon Card: If possible, spend Forging Billets equal to the total cost of the Weapon and equip this Weapon for free. (Once per Round) |
![]() Xudong | 2 Unaligned Elemental Dices | When playing a Food Support Card: Spend 2 less Elemental Dice. (Once per Round) |
Support Cards (Items)
Card | Cost | Effects |
![]() NRE | 2 Unaligned Elemental Dices | When played: Draw 1 Food Event Card from your deck. When you play a Food Event Card: Draw 1 Food Event Card from your deck. (Once per Round) |
![]() Parametric Transformer | 2 Unaligned Elemental Dices | When either side uses a Skill: If Elemental DMG was dealt this card gains 1 Qualitative Progress. When this card gains 3 Qualitative Progress, discard this card, then create 3 different Basic Elemental Dice. |
![]() Red Feather Fan | 2 Matching Elemental Dices | After you switch characters: The next Switch Character action you perform this Round will be considered a Fast Action instead of a Combat Action. It will also cost 1 less Elemental Die. (Once per Round) |
![]() Treasure-Seeking Seelie | 1 Elemental Dice | After your character uses a skill: This card will accumulate 1 Treasure Clue. When this card has stored 3 Treasure Clues, discard this card and draw 3 cards. |
Support Cards (Locations)
Card | Cost | Effects |
![]() Chinju Forest | 1 Elemental Dice | When Action Phase begins: If you do not start first, create 1 Elemental Die that matches the Type of your active character. |
![]() Dawn Winery | 2 Matching Elemental Dices | When you perform “Switch Character”: Spend 1 less Elemental Die. (Once per Round) |
![]() Favonius Cathedral | 2 Matching Elemental Dices | End Phase: Heal your active character for 2 HP. |
![]() Golden House | 0 Elemental Dice | When you play a Weapon card or an Artifact card with an original cost of at least 3: Spend 1 less Elemental Die. (Once per Round) |
![]() Grand Narukami Shrine | 2 Matching Elemental Dices | Triggers automatically once per Round: Create 1 random Elemental Die. |
![]() Jade Chamber | 0 Elemental Dice | Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to match the Elemental Type of your active character. |
![]() Knights of Favonius Library | 1 Elemental Dice | When played: Select any Elemental Dice to reroll. Roll Phase: Gain another chance to reroll. |
![]() Liyue Harbor Wharf | 2 Matching Elemental Dices | End Phase: Draw 2 cards. |
![]() Sangonomiya Shrine | 2 Matching Elemental Dices | End Phase: Heal all your characters for 1 HP. |
![]() Sumeru City | 2 Matching Elemental Dices | When your character uses a Skill or equips a Talent: If you do not have more Elemental Dice than cards in your hand, spend 1 less Elemental Die. (Once per Round) |
![]() Tenshukaku | 2 Matching Elemental Dices | When the Action Phase begins: If you have 5 different kinds of Elemental Die, create 1 Omni Element. |
![]() Vanarana | 0 Elemental Dice | End Phase: Collect up to 2 unused Elemental Dice. When the Action Phase begins: Reclaim the dice you collected using this card. |
![]() Wangshu Inn | 2 Matching Elemental Dices | End Phase: Heal the most injured character on standby for 2 HP. |
Event Cards (Elemental Resonances)
Card | Cost | Effects |
![]() Elemental Resonance: Enduring Rock | 1 Geo Dice | During this round, after your character deals Geo DMG next time: Should there be any Combat Status on your side that provides Shield, grant one such Status with 3 Shield points. |
![]() Elemental Resonance: Fervent Flames | 1 Pyro Dice | During this round, the next instance of Pyro-Related Reactions your current active character triggers deals +3 DMG. |
![]() Elemental Resonance: High Voltage | 1 Electro Dice | One of your characters without maximum Energy gains 1 Energy. (Active Character prioritized) |
![]() Elemental Resonance: Impetuous Winds | 1 Anemo Dice | Switch to the target character and create Omni Element ×1. |
![]() Elemental Resonance: Shattering Ice | 1 Cryo Dice | During this Round, your current active character will deal +2 DMG for the next instance. |
![]() Elemental Resonance: Soothing Water | 1 Hydro Dice | Heal your active character for 2 HP and all your characters on standby for 1 HP. |
![]() Elemental Resonance: Sprawling Greenery | 1 Dendro Dice | During this round, the next Elemental Reaction your active character triggers deals +2 DMG. Your Burning Flame, Dendro Core, and Catalyzing Field gain +1 Usage(s). |
![]() Elemental Resonance: Woven Flames | 0 Elemental Dice | Create 1 Pyro Dice. |
![]() Elemental Resonance: Woven Ice | 0 Elemental Dice | Create 1 Cryo Dice. |
![]() Elemental Resonance: Woven Stone | 0 Elemental Dice | Create 1 Geo Dice. |
![]() Elemental Resonance: Woven Thunder | 0 Elemental Dice | Create 1 Electro Dice. |
![]() Elemental Resonance: Woven Waters | 0 Elemental Dice | Create 1 Hydro Dice. |
![]() Elemental Resonance: Woven Weeds | 0 Elemental Dice | Create 1 Dendro Dice. |
![]() Elemental Resonance: Woven Winds | 0 Elemental Dice | Create 1 Anemo Dice. |
Event Cards (Foods)
Card | Cost | Effects |
![]() Adeptus’ Temptation | 2 Unaligned Elemental Dices | During this Round, the target character’s next Elemental Burst deals +3 DMG. |
![]() Butter Crab | 2 Unaligned Elemental Dices | During this Round, all your characters take -2 DMG the next time. (A character can consume at most 1 Food per Round.) |
![]() Jueyun Guoba | 0 Elemental Dice | During this Round, the target character’s next Normal Attack deals +1 DMG. |
![]() Lotus Flower Crisp | 1 Elemental Dice | During this Round, the target character takes -3 DMG the next time. |
![]() Minty Meat Rolls | 1 Elemental Dice | Before this Round ends, the target character’s Normal Attacks cost 1 less Unaligned Element. |
![]() Mondstadt Hash Brown | 1 Elemental Dice | Heal target character for 2 HP. |
![]() Mushroom Pizza | 1 Elemental Dice | Heal target character for 1 HP. For the next two Rounds, heal this character for 1 HP again at the End Phase. |
![]() Northern Smoked Chicken | 0 Elemental Dice | During this Round, the target character’s next Normal Attack cost less 1 Unaligned Element. |
![]() Sashimi Platter | 1 Elemental Dice | Before this Round ends, the target character’s Normal Attacks deal +1 DMG. (A character can consume at most 1 Food per Round.) |
![]() Sweet Madame | 0 Elemental Dice | Heal target character for 1 HP. |
![]() Tandoori Roast Chicken | 2 Unaligned Elemental Dices | During this Round, all your characters’ next Elemental Skills deal +2 DMG. (A character can consume at most 1 Food per Round.) |
![]() Teyvat Fried Egg | 3 Matching Elemental Dices | Revives the target character and heals that character for 1 HP. (You can only revive 1 character via Food per Round, and a character can consume at most 1 Food per Round) (A character can consume at most 1 Food per Round.) |
Event Cards (Arcane Legends)
Card | Cost | Effects |
---|---|---|
![]() Ancient Courtyard | 0 Elemental Dice | You must have a character who has already equipped a Weapon or Artifact: The next time you play a Weapon or Artifact card in this Round: Spend 2 less Elemental Dice. (Only one “Arcane Legend” card can be played for the entire game. This card will be in your starting hand.) |
![]() Covenant of Rock | 0 Elemental Dice | Can only be played when you have 0 Elemental Dice left: Generate 2 different Elemental Dice. (Only one “Arcane Legend” card can be played for the entire game. This card will be in your starting hand.) |
![]() Joyous Celebration | 1 Elemental Dice | Your active character must be one of the following elemental types to play this card: Cryo/Hydro/Pyro/Electro/Dendro: The element corresponding to your active character’s Elemental Type will be applied to all your characters. (Only one “Arcane Legend” card can be played for the entire game. This card will be in your starting hand.) |
Event Cards (Others)
Card | Cost | Effects |
![]() Abyssal Summons | 2 Matching Elemental Dices | Summon 1 Random Hilichurl Summon! (You must have at least 2 Monster characters in your deck to add this card to your deck.) Cryo Hilichurl Shooter End Phase: Deal 1 Cryo DMG. Usage(s): 2 Electro Hilichurl Shooter End Phase: Deal 1 Electro DMG. Usage(s): 2 Hilichurl Berserker End Phase: Deal 1 Pyro DMG. Usage(s): 2 Hydro Samachurl End Phase: Deal 1 Hydro DMG. Usage(s): 2 |
![]() Blessing of the Divine Relic’s Installation | 0 Elemental Dice | Shift 1 Artifact Equipment Card that has been equipped to one of your characters to another one of your characters. |
![]() Calx’s Arts | 1 Elemental Dice | Shift 1 Energy from at most 2 of your characters on standby to your active character. |
![]() Changing Shifts | 0 Elemental Dice | The next time you perform “Switch Character”: Spend 1 less Elemental Die. |
![]() Fatui Conspiracy | 2 Matching Elemental Dices | Create 1 Fatui Ambusher of a random type on the opponent’s field. (You must have at least 2 Fatui characters in your deck to add this card to your deck.) Fatui Ambusher: Fatui Ambushers will trigger their effects after characters on the side of the field they are at use Skills, and will deal DMG to the active character on that side of the field. (Once per Round) There are 4 kinds of Fatui Ambushers in total: Cryo Cicin Mage: Deals 1 Cryo DMG when triggered, 2 Usages. Mirror Maiden: Deals 1 Hydro DMG when triggered, 2 Usages. Pyroslinger Bracer: Deals 1 Pyro DMG when triggered, 2 Usages. Electrohammer Vanguard: Deals 1 Electro DMG when triggered, 2 Usages. |
![]() Friendship Eternal | 2 Matching Elemental Dices | Players with less than 4 cards in their hand draw cards until their hand has 4 cards in it. |
![]() Guardian’s Oath | 4 Matching Elemental Dices | Destroy all Summons. (Affects both you and your opponent.) |
![]() Heavy Strike | 1 Elemental Dice | During this round, your current active character’s next Normal Attack deals +1 DMG. When this Normal Attack is a Charged Attack: Deal +1 additional DMG. |
![]() I Haven’t Lost Yet! | 0 Elemental Dice | Only playable if one of your characters is defeated this Round: Create Omni Element ×1 and your current active character gains 1 Energy. (Only one copy of I Haven’t Lost Yet! can be played each round.) |
![]() Leave It to Me! | 0 Elemental Dice | The next time you perform “Switch Character”: The switch will be considered a Fast Action instead of a Combat Action. |
![]() Lightning Stiletto | 3 Electro Dices | Combat Action: Switch your Keqing in to be your active character and immediately use Stellar Restoration once. This instance of Stellar Restoration will grant Keqing Electro Infusion without creating another Lightning Stiletto. (When Keqing uses Stellar Restoration with this card in Hand: Instead of creating another Lightning Stiletto, discard this card and Keqing gains Electro Infusion) |
![]() Master of Weaponry | 0 Elemental Dice | Shift 1 Weapon Equipment Card that has been equipped to one of your characters to another one of your characters of the same Weapon Type. |
![]() Nature and Wisdom | 1 Elemental Dice | Draw 1 card. After that, switch any cards in your hand. (You must have at least 2 Sumeru characters in your deck to add this card to your deck.) |
![]() Plunging Strike | 3 Matching Elemental Dices | Combat Action: Switch to the target character. That character then uses a Normal Attack. |
![]() Quick Knit | 1 Elemental Dice | Choose one Summon on your side and grant it +1 Usage(s). |
![]() Rhythm of the Great Dream | 0 Elemental Dice | The next time you play a Weapon or Artifact from your hand: Spend 1 less Elemental Die. |
![]() Send Off | 2 Unaligned Elemental Dices | Choose one Summon on the opposing side and cause it to lose usages by 2. |
![]() Starsigns | 2 Unaligned Elemental Dices | Your current Active Character gains 1 Energy. |
![]() Stone and Contracts | 3 Unaligned Elemental Dices | When the Action Phase of the next Round begins: Create 3 Omni Element. (You must have at least 2 Liyue characters in your deck to add this card to your deck.) |
![]() Strategize | 1 Elemental Dice | Draw 2 cards. |
![]() The Bestest Travel Companion! | 2 Unaligned Elemental Dices | Convert the Elemental Dice spent to Omni Element ×2. |
![]() The Legend of Vennessa | 3 Matching Elemental Dices | Create 4 basic Elemental Dice of different types. |
![]() Thunder and Eternity | 0 Elemental Dice | Convert all your Elemental Dice to Omni Element. (You must have at least 2 Inazuman characters in your deck to add this card to your deck.) |
![]() Toss-Up | 0 Elemental Dice | Select any Elemental Dice to reroll. Can reroll 2 times. |
![]() When the Crane Returned | 1 Elemental Dice | The next time you use a Skill: Switch your next character in to be the active character. |
![]() Where Is the Unseen Razor? | 0 Elemental Dice | Return a Weapon card equipped by your character to your Hand. During this Round, the next time you play a Weapon card: Spend 2 less Elemental Dice. |
![]() Wind and Freedom | 1 Elemental Dice | In this Round, when an opposing character is defeated during your Action, you can continue to act again when that Action ends. Usage(s):1 (You must have at least 2 Mondstadt characters in your deck to add this card to your deck.) |
Update Log
Version 4.0 (August 19, 2023)
- Added 3 new Character Cards: Albedo, Lisa & Qiqi
- Added 5 new Action Cards: King’s Squire, Golden House, Setaria, Joyous Celebration & Where Is the Unseen Razor?
Version 4.0 Adjustments for in-game TCG:
- Adjusts the cost of Elemental Dice required for Support Card “Jade Chamber”: the Elemental Dice cost required will be adjusted from 1 to 0.
- Adjusts the cost of Elemental Dice required for Equipment Cards “Broken Rime’s Echo,” “Wine-Stained Tricorne,” “Witch’s Scorching Hat,” “Thunder Summoner’s Crown,” “Viridescent Venerer’s Diadem,” “Mask of Solitude Basalt,” “Laurel Coronet,” “Capricious Visage,” and “Thundering Poise”: the Elemental Dice cost required will be adjusted from 2 Dice of the same element to 2 Dice of any element.
- Adjusts the cost of Elemental Dice required for Equipment Cards “Blizzard Strayer,” “Heart of Depth,” “Crimson Witch of Flames,” “Thundering Fury,” “Viridescent Venerer,” “Archaic Petra,” and “Deepwood Memories”: the Elemental Dice cost required will be adjusted from 3 Dice of any element to 2 Dice of the same element.
- Adjusts the cost of Elemental Dice required for Equipment Cards “Vermillion Hereafter” and “Shimenawa’s Reminiscence”: the Elemental Dice cost required will be adjusted from 3 Dice of the same element to 3 Dice of any element.
- Adjusts the cost of Elemental Dice required for Equipment Card “Ornate Kabuto”: the Elemental Dice cost required will be adjusted from 2 Dice of any element to 1 Elemental Dice.
- Adjusts the cost of Elemental Dice required for Equipment Card “Emblem of Severed Fate”: the Elemental Dice cost required will be adjusted from 3 Dice of any element to 2 Dice of the same element.
- Adjusts the effect of the Event Card “Thunder and Eternity”: this Event Card can now convert all of your Elemental Dice into the Omni Element.
- Adjusts the effect of the Event Card “I Haven’t Lost Yet!”: this Event Card can only be used once per Round.
Version 3.8 (August 5, 2023)
- Added 3 new Character Cards: Candace, Kaedehara Kazuha & Yanfei.
- Added 8 new Action Cards: The Overflow, Poetics of Fuubutsu, Right of Final Interpretation, Fruit of Fulfillment, Master Zhang, Ancient Courtyard, Covenant of Rock & Rhythm of the Great Dream.
Version 3.8 Adjustments for in-game TCG:
- Adjusts the text description for Large Wind Spirits summoned by Elemental Bursts after the Character Card “Sucrose” has equipped a Talent Card in Genius Invokation TCG (to differentiate these from Large Wind Spirits summoned when a Talent Card hasn’t been equipped).
- Adjusts the text description for the Talent Card “I Got Your Back” of the Character Card “Noelle” in Genius Invokation TCG (actual effect remains unchanged).
- Adjusts the effect of the Equipment Card “Gambler’s Earrings” in Genius Invokation TCG: this effect is now limited to 3 times per match.
- Adjusts the number of Elemental Dice required and DMG dealt by the Elemental Burst of the Character Card “Yoimiya” in Genius Invokation TCG: the number of dice required has decreased from 4 Pyro Dice to 3, and “Deals 4 Pyro DMG” has been adjusted to “Deals 3 Pyro DMG.”
- Adjusts the Elemental Skill DMG of the Character Card “Beidou” as well as the number of Elemental Dice required and DMG dealt by her Elemental Burst in Genius Invokation TCG: for Wavestrider of her Elemental Skill, “Deals 2 Electro DMG” has been adjusted to “Deals 3 Electro DMG”; the number of dice required for her Elemental Burst has decreased from 4 Electro Dice to 3, and “Deals 3 Electro DMG” has been adjusted to “Deals 2 Electro DMG”.
- Adjusts the Elemental Burst DMG of the Character Card “Xiangling” in Genius Invokation TCG: “Deals 2 Pyro DMG” has been adjusted to “Deals 3 Pyro DMG.”
- Adjusts the Energy required and DMG dealt by the Elemental Burst of Character Card “Razor” in Genius Invokation TCG: the Energy required for the Burst has been decreased from 3 to 2, and “Deals 5 Electro DMG” has been adjusted to “Deals 3 Electro DMG.”
- Adjusts the Elemental Skill DMG and Elemental Burst DMG of the Character Card “Eula” in Genius Invokation TCG: for Grimheart of her Elemental Skill, “DMG +2 for this instance” has been adjusted to “DMG +3 for this instance”; for Lightfall Sword of her Elemental Burst, “End Phase: Discard this card and deal 2 Physical DMG” has been adjusted to “End Phase: Discard this card and deal 3 Physical DMG.”
Version 3.7 (June 30, 2023)
- Added 13 new Character Cards: Abyss Lector: Fathomless Flames, Amber, Electro Hypostasis, Fatui Cryo Cicin Mage, Hu Tao, Nahida, Raiden Shogun, Shenhe, Tartaglia, Venti, Xiao, Yae Miko, Zhongli.
- Added 39 new Action Cards: Amos’ Bow, A Thousand Floating Dreams, Elegy for the End, Engulfing Lightning, Skyward Blade, Skyward Pride, The Bell, Vortex Vanquisher, Emblem of Severed Fate, Tenacity of the Millelith, Thundering Poise, Vermillion Hereafter, Capricious Visage, Shimenawa’s Reminiscence, Plunging Strike, Heavy Strike, The Legend of Vennessa, Teyvat Fried Egg, Sashimi Platter, Tandoori Roast Chicken, Butter Crab, Wind and Freedom, Stone and Contracts, Thunder and Eternity, Nature and Wisdom, Fatui Conspiracy, Friendship Eternal, Tenshukaku, Sangonomiya Shrine, Sumeru City, Vanarana, Chinju Forest, Hanachirusato, Kid Kujirai, Xudong, Dunyarzad, Rana, Red Feather Fan & Treasure-Seeking Seelie
Version 3.7 Adjustments for in-game TCG:
- Optimizes the icons generated by Normal Attack “Frostflake Arrow” of Character Card “Ganyu” and Combat Status “Sparks ‘n’ Splash” of Character Card “Klee.”
- Optimizes the defeat menu presentation in Genius Invokation TCG.
- Optimizes certain description texts and punctuation in Genius Invokation TCG.
- Changes the status name “Normal State” of the card “Winged Dendroshroom” to “Aerial Superiority” in Genius Invokation TCG challenge.
- Optimizes the effects described of Combat Status “Inspiration Field” for the Character Card “Bennett” in Genius Invokation TCG: After Bennett equips “Grand Expectation,” the DMG increase requirements of “Inspiration Field” will be changed from “If this character has at least 7 HP” to being always active. The description of the “Inspiration Field” created by Bennett with “Grand Expectation” equipped is different from one created by Bennett with “Grand Expectation” unequipped.
- Adjusts the effects of the Talent Card “Undivided Heart” used by Character Card “Ganyu” in Genius Invokation TCG: Ganyu will no longer get the +1 Cryo DMG effect after equipping this card.
- Adjusts the number of charges required and DMG dealt by the Elemental Burst of Character Card “Ganyu” in Genius Invokation TCG: The number of charges has been increased from 2 to 3 and the Cryo DMG dealt has been increased from 1 to 2. The other effects of this Character Card remain unchanged.
- Adjusts Elemental Skill Hydro DMG dealt by the Character Card “Fatui Mirror Maiden” in Genius Invokation TCG: “Deals 3 Hydro DMG…” is now adjusted to “Deals 2 Hydro DMG…”.
- Adjusts the effect and description for Summon “Ushi” summoned by the Character Card “Arataki Itto“: “When your active character receives DMG, Arataki Itto gains Superlative Superstrength” is now “When your character takes DMG, Arataki Itto gains Superlative Superstrength.”
- Adjusts Event Card “Send Off” in Genius Invokation TCG: “Choose one Summon on the opposing side and destroy it” is now “Choose one Summon on the opposing side and cause it to lose usages by 2.”
- Adjusts the effect of the Equipment Card “Lithic Spear” in Genius Invokation TCG: Now even defeated characters will be included in the calculations.
- When your Character Cards include “Maguu Kenki,” all non-Cryo Elemental Dice will be used first for Elemental Tuning and playing your hand in Genius Invokation TCG.
- Adds rules and descriptions relating to concepts such as “Defeated,” “Food,” “Calculation Order,” “Charged Attack,” and “Plunging Attack” for Genius Invokation TCG.
- Adjusts the description detailing “Charged Attack” in Genius Invokation TCG. After the update, the description is as follows: Before your Action Phase, should the total number of your Elemental Dice be even, your Normal Attack will be considered a Charged Attack.
- Adjusts the “Other Rules” tab in Genius Invokation TCG Rules into the “Other Rules” and “Special Entry” tabs.
- Invitation Duels will now take place in the all new Invitation Duel Room for Genius Invokation TCG.
Version 3.6 (May 20, 2023)
- Added 3 new character cards- Kamisato Ayato, Arataki Itto, and Tighnari.
- Added 2 new action cards- Grand Narukami Shrine and Favonius Sword.
Version 3.6 Adjustments for in-game TCG:
- Adjusts the description of Combat Status “Sparks ‘n’ Splash” generated by Character Card “Klee” in Genius Invokation TCG.
The original description was: “After your character uses a Skill: Deal 2 Pyro DMG to your active character. Usages: 2.”
The adjusted description is: “After a character to which Sparks ‘n’ Splash is attached uses a Skill: Deals 2 Pyro DMG to their team’s active character. Usages: 2.” - Adjusts the description of Talent Card “Sin of Pride” in Genius Invokation TCG.
The original description was: “If a friendly Electro character has Crowfeather Cover attached, their Elemental Skill and Elemental Burst deal +1 additional DMG.”
The adjusted description is: “When Kujou Sara is active and has this card equipped, all allied Electro characters with Crowfeather Cover will deal +1 additional Elemental Skill and Elemental Burst DMG.” - Adjusts the number of Elemental Dice required for the Event Card “Katheryne” in Genius Invokation TCG: the required dice has been reduced from 2 Elemental Dice of your choice to 1.
- Adjusts the effect of the Elemental Burst “Nereid’s Ascension” generated by Character Card “Sangonomiya Kokomi” in Genius Invokation TCG.
The original effect was: “Deals 3 Hydro DMG. This character gains Ceremonial Garment.”
The adjusted effect is: “Deals 2 Hydro DMG. Heals all allied characters for 1 point. This character gains Ceremonial Garment.” - Adjusts damage dealt by the Combat Status “Rainbow Bladework” generated by Character Card “Xingqiu” in Genius Invokation TCG: “Deal 2 Hydro DMG” is now adjusted to “Deal 1 Hydro DMG.”
- Adjusts the number of Elemental Dice required for the Equipment Cards “Blizzard Strayer,” “Heart of Depth,” “Crimson Witch of Flames,” “Thundering Fury,” “Viridescent Venerer, “Archaic Petra,” and “Deepwood Memories” in Genius Invokation TCG: the required dice is now adjusted from 3 Elemental Dice of the same Elemental Type to 3 Elemental Dice of your choice.
- Optimizes some of the icons in Genius Invokation TCG.
- When Travelers claim rewards through the Genius Invokation TCG Player Level or TCG Player’s Manual, they can still claim rewards despite said rewards exceeding the cap. The rewards will be sent to the Inventory directly.
- After the cards in the Card Shop are sold out, if there are other ways to obtain the card, it will be displayed on the Card Details interface.
- You will receive 1 Proficiency point after completing a Guest Challenge in Genius Invokation TCG of each week for the first time. (You will not receive Proficiency points for repeated Guest Challenge victories prior to this update.)
- Removes the margin restrictions to the left and right sides of the gaming interface when players play Genius Invokation TCG on mobile devices.
- Improves relevant Genius Invokation TCG controller operations:
– During the Roll Phase, players can now hold the selection button and push the left joystick to select multiple dice.
– The button to end the turn will also be displayed even without hovering the cursor.
– You can now switch between your Hand and Character Skills by pushing the joystick.
Version 3.5 (March 2, 2022):
- Added 3 new character cards: Eula, Kujou Sara, and Sangonomiya Kokomi.
- Added 2 new action cards: General’s Ancient Helm and Ornate Kabuto.
Version 3.5 Adjustments for in-game TCG:
- Adjusts the interface performance for the dice rolling phase of Genius Invokation TCG.
- Optimizes the refresh logic for the number of times the Summons and Team Combat Statuses can be used in Genius Invokation TCG. The number of Usages will take the highest value.
Example: Suppose that the default initial number of Usages for a Summon is 2, and that Summon is already on the field and its current available Usages is at 4. Before the optimization, if that Summon is created again, the number of its available Usages will be updated to 2. After said optimization, the maximum number of available Usages will be 4.
Version 3.4 (January 27, 2023):
- Added 2 new cards- Klee & Beidou with their respective Talent Cards
Version 3.4 Adjustments for in-game TCG:
- Adjusts the DMG dealt by the Elemental Skills “Blustering Blade” and “Frosty Assault” of the Character Card “Maguu Kenki” in Genius Invokation TCG: these two Elemental Skills will no longer deal DMG, and will only summon “Shadowsword: Lone Gale” and “Shadowsword: Galloping Frost,” respectively.
- Adjusts the effect of the Event Card “Minty Meat Rolls” in Genius Invokation TCG: this effect can now trigger up to 3 times.
- Adjusts the number of uses for the Team Combat Status “Catalyzing Field” in Genius Invokation TCG: the number has decreased from 3 to 2.
- Adjusts the number of Elemental Dice required for the “Floral Sidewinder” Talent Card in Genius Invokation TCG: the number required has been increased from 3 Dendro Dice to 4.
Version 3.3 (December 13, 2022):
- Added all cards.