Background

All Genius Invokation TCG Card Lists

Wondering what specific card can do? Look no further! This one page will display all the obtainable cards available in Genshin Impact Genius Invokation TCG.

If you’re here, I’m sure you are already a master of the Genius Invokation TCG Gameplay. But if you’re not, you can always see all of our guides regarding TCG here: Genius Invokation. Currently, there are two classifications of cards:
1. Character Cards
2. Action Cards


Character Cards

Character Cards have three abilities that can be used: Normal Attack, Elemental Skill, and Elemental Burst. Some may have other extra skills like another Elemental Skill or Passive Skill. You can get all character cards by plating and winning against characters in the game.

All the card lists here will be sorted by their alphabet. You can use the Ctrl + F function to search for the exact character.

Character CardSkills

Barbara
Whisper of Water (Normal Attack) – Deals 1 Hydro DMG.
Let the Show Begin♪ (Elemental Skill) – Deals 1 Hydro DMG, summons 1 Melody Loop.
Melody Loop: End Phase: Heal all your characters for 1 HP and your active character gains Hydro Application. Usage(s): 2
Shining Miracle♪ (Elemental Burst) – Heals all of your characters for 4 HP.

Beidou
Oceanborne (Normal Attack) – Deals 2 Physical DMG.
Tidecaller (Elemental Skill) – This character gains a Tidecaller: Surf Embrace.
Prepare Skill: Wavestrider.
Tidecaller Surf Embrace: The next time this character acts, they will immediately use the Skill: Wavestrider. While preparing this Skill: Grant 2 Shield, points to the character to which this is attached.
Wavestrider (Prepare for 1 turn): Deals 2 Electro DMG.
Stormbreaker (Elemental Burst) – Deals 3 Electro DMG, creates 1 Thunderbeast’s Targe.
Thunderbeast’s Targe: After your character uses a Normal Attack: Deal 1 Electro DMG. When your character receives at least 3 DMG: Decrease DMG taken by 1. Duration (Rounds): 2

Bennett
Strike of Fortune (Normal Attack) – Deals 2 Physical DMG.
Passion Overload (Elemental Skill) – Deals 3 Pyro DMG.
Fantastic Voyage (Elemental Burst) – Deals 2 Pyro DMG, creates 1 Inspiration Field.
Inspiration Field: When your character uses a Skill: If this character has at least 7 HP, deal +2 additional DMG for this instance. After the Skill DMG is finalized, if this character’s HP is not greater than 6, heal this character for 2 HP. Duration (Rounds): 2

Chongyun
Demonbane (Normal Attack) – Deals 2 Physical DMG.
Chonghua’s Layered Frost (Elemental Skill) – Deals 3 Cryo DMG, creates 1 Chonghua Frost Field.
Chonghua’s Frost Field: Your Sword, Claymore, and Polearm-wielding characters’ Physical DMG is converted to Cryo DMG. Duration (Rounds): 2
Cloud-Parting Star (Elemental Burst) – Deals 7 Cryo DMG.

Collei
Supplicant’s Bowmanship (Normal Attack) – Deals 2 Physical DMG.
Floral Brush (Elemental Skill) – Deals 3 Dendro DMG.
Trump-Card Kitty (Elemental Burst) – Deals 2 Dendro DMG, summons 1 Cuilein-Anbar.
Cuilein-Anbar: End Phase: Deal 2 Dendro DMG. Usage(s): 2

Cyno
Invoker’s Spear (Normal Attack) – Deals 2 Physical DMG.
Secret Rite: Chasmic Soulfarer (Elemental Skill) – Deals 3 Electro DMG.
Sacred Rite: Wolf’s Swiftness (Elemental Burst) – Deals 4 Electro DMG.
Lawful Enforcer (Passive Skill) – When the battle begins, this character gains Pactsworn Pathclearer.

Diluc
Tempered Sword (Normal Attack) – Deals 2 Physical DMG.
Searing Onslaught (Elemental Skill) – Deals 3 Pyro DMG. For the third use of this Skill each Round, deals +2 DMG.
Dawn (Elemental Burst) – Deals 8 Pyro DMG. This character gains Pyro Infusion.
Pyro Infusion: The character to which this is attached has their Physical DMG dealt converted to Pyro DMG. Duration (Rounds): 2

Diona
Kätzlein Style (Normal Attack) – Deals 2 Physical DMG.
Icy Paws (Elemental Skill) – Deals 2 Cryo DMG, creates 1 Cat-Claw Shield.
Cat-Claw Shield: Grants 1 Shield point for your active character.
Shield: This Shield will be consumed to protect the character who equips it from DMG.
Signature Mix (Elemental Burst) – Deals 1 Cryo DMG, heals this character for 2 HP, summons 1 Drunken Mist.
Drunken Mist: End Phase: Deal 1 Cryo DMG, heal your active character for 2 HP. Usage(s): 2

Fatui Pyro Agent
Thrust (Normal Attack) – Deals 2 Physical DMG.
Prowl (Elemental Skill) – Deals 1 Pyro DMG. This character gains Stealth.
Blade Ablaze (Elemental Burst) – Deals 5 Pyro DMG.
Stealth Master (Passive Skill) – When the battle begins, this character gains Stealth.
Stealth: The character to which this is attached takes -1 DMG and deals +1 DMG. Usage(s): 2

Fischl
Bolts of Downfall (Normal Attack) – Deals 2 Physical DMG.
Nightrider (Elemental Skill) – Deals 1 Electro DMG, summons 1 Oz.
Oz: End Phase: Deal 1 Electro DMG. Usage(s): 2
Midnight Phantasmagoria (Elemental Burst) – Deals 4 Electro DMG, deals 2 Piercing DMG to all opposing characters on standby.

Ganyu
Liutian Archery (Normal Attack) – Deals 2 Physical DMG.
Trail of the Qilin (Elemental Skill) – Deals 1 Cryo DMG, creates 1 Ice Lotus.
Ice Lotus: When your active character receives DMG: Decreases DMG taken by 1. Usage(s): 2
Frostflake Arrow (Normal Attack) – Deals 2 Cryo DMG, deals 2 Piercing DMG to all opposing characters on standby.
Celestial Shower (Elemental Burst) – Deals 1 Cryo DMG, deals 1 Piercing DMG to all opposing characters on standby, summons 1 Sacred Cryo Pearl.
Sacred Cryo Pearl: End Phase: Deal 1 Cryo DMG, deal 1 Piercing DMG to all opposing characters on standby. Usage(s): 2

Jadeplume Terrorshroom
Majestic Dance (Normal Attack) – Deals 2 Physical DMG.
Volatile Spore Cloud (Elemental Skill) – Deals 3 Dendro DMG.
Feather Spreading (Elemental Burst) – Deals 4 Dendro DMG, then consumes all Radical Vitality stacks. For each stack consumed, this instance deals +1 DMG.
Radical Vitality (Passive Skill) – When the battle begins, this character gains Radical Vitality.

Jean
Favonius Bladework (Normal Attack) – Deals 2 Physical DMG.
Gale Blade (Elemental Skill) – Deals 3 Anemo DMG, the target is forcibly switched to the next character.
Dandelion Breeze (Elemental Burst) – Heals all your characters for 2 HP, summons 1 Dandelion Field.
Dandelion Field: End Phase: Deal 2 Anemo DMG, heal your active character for 1 HP. Usage(s): 2

Kaeya
Ceremonial Bladework (Normal Attack) – Deals 2 Physical DMG
Frostgnaw (Elemental Skill) – Deals 3 Cryo DMG.
Glacial Waltz (Elemental Burst) – Deals 1 Cryo DMG, creates 1 Icicle.
Icicle: After you switch characters: Deal 2 Cryo DMG. Usage(s): 3

Kamisato Ayaka
Kamisato Art: Kabuki (Normal Attack) – Deals 2 Physical DMG.
Kamisato Art: Hyouka (Elemental Skill) – Deals 3 Cryo DMG.
Kamisato Art: Soumetsu (Elemental Burst) – Deals 4 Cryo DMG, summons 1 Frostflake Seki no To.
Frostflake Seki no To: End Phase: Deal 2 Cryo DMG. Usage(s): 2
Kamisato Art: Senho (Passive Skill) – When switched to be the active character, this character gains Cryo Elemental Infusion.
Cryo Elemental Infusion: The character to which this is attached has their Physical DMG dealt converted to Cryo DMG. (Lasts until the Round ends)

Keqing
Yunlai Swordsmanship (Normal Attack) – Deals 2 Physical DMG.
Stellar Restoration (Elemental Skill) – Deals 3 Electro DMG, creates 1 Lightning Stiletto.
Lightning Stiletto: Combat Action: Switch your Keqing in to be the active character and immediately use Stellar Restoration once. This instance of Stellar Restoration will grant Keqing Electro Infusion without creating another Lightning Stiletto. (When Keqing uses Stellar Restoration with this card in Hand: Instead of creating another Lightning Stiletto, discard this card and Keqing gains Electro Infusion)
Electro Infusion: When the character to which it is attached to deals Physical Damage, it will be turned into Electro DMG. Duration (Rounds): 2
Starward Sword (Elemental Burst) – Deals 4 Electro DMG, deals 3 Piercing DMG to all opposing characters on standby.

Klee
Kaboom! (Normal Attack) – Deals 1 Pyro DMG.
Jumpy Dumpty (Elemental Skill) – Deals 3 Pyro DMG. This character gains Explosive Spark.
Explosive Spark: When the character to which this is attached to uses a Charged Attack: Spend 1 less Pyro Die and deal +1 DMG.
(*Charged Attack: When the total number of Elemental Dice is even, the Normal Attack to use will be considered a Charged Attack.) Usage(s): 1
Sparks ‘n’ Splash (Elemental Burst) – Deals 3 Pyro DMG, creates 1 Sparks ‘n’ Splash at the opponent’s play area.
Sparks ‘n’ Splash: After your character uses a Skill: Sparks ‘n’ Splash deals 2 Pyro DMG to your active character. Usage(s): 2

Maguu Kenki
Ichimonji (Normal Attack) – Deals 2 Physical DMG.
Blustering Blade (Elemental Skill) – Summons 1 Shadowsword: Lone Gale.
Shadowsword: Lone Gale: End Phase: Deal 1 Anemo DMG. Usage(s): 2
Frosty Assault (Elemental Skill) – Summons 1 Shadowsword: Galloping Frost.
Shadowsword: Galloping Frost: End Phase: Deal 1 Cryo DMG. Usage(s): 2
Pseudo Tengu Sweeper (Elemental Burst) – Deals 4 Anemo DMG, triggers the effect(s) of all your Shadowsword Summon(s). (Does not consume their Usages)

Mirror Maiden
Water Ball (Normal Attack) – Deals 1 Hydro DMG.
Influx Blast (Elemental Skill) – Deals 3 Hydro DMG. The target character receives Refraction.
Refraction: The character to which this is attached takes +1 Hydro DMG. Duration (Rounds): 2
Rippled Reflection (Elemental Burst) – Deals 5 Hydro DMG.

Mona
Ripple of Fate (Normal Attack) – Deals 1 Hydro DMG.
Mirror Reflection of Doom (Elemental Skill) – Deals 1 Hydro DMG, summons 1 Reflection.
Reflection: When your active character receives DMG: Decrease DMG taken by 1. Usage(s): 1. When the Usage is depleted, this card will not be discarded. End Phase: Discard this card, deal 1 Hydro DMG.
Stellaris Phantasm (Elemental Burst) – Deals 4 Hydro DMG, creates 1 Illusory Bubble.
Illusory Bubble: When dealing Skill DMG: Remove this status and double the DMG dealt for this instance.
Illusory Torrent (Passive Skill) – When you perform “Switch Character” while Mona is your active character: This switch is considered a Fast Action instead of a Combat Action. (Once per Round)

Ningguang
Sparkling Scatter (Normal Attack) – Deals 1 Geo DMG.
Jade Screen (Elemental Skill) – Deals 2 Geo DMG, creates 1 Jade Screen.
Jade Screen: When your active character receives at least 2 DMG: Decrease DMG taken by 1. Usage(s): 2
Starshatter (Elemental Burst) – Deals 6 Geo DMG. If Jade Screen is on the field, deals +2 DMG.

Noelle
Favonius Bladework – Maid (Normal Attack) – Deals 2 Physical DMG.
Breastplate (Elemental Skill) – Deals 1 Geo DMG, creates 1 Full Plate.
Full Plate: Grants 2 Shield points to your active character. Before this Shield is fully consumed, the Physical DMG you take is halved. (The figure will be rounded up)
Sweeping Time (Elemental Burst) – Deals 4 Geo DMG. This character gains Sweeping Time.
Sweeping Time: When your character uses a Normal Attack: Consume 1 less Geo Dice. (Once per Round)
Character’s Normal Attacks deal +2 DMG, and their Physical DMG is converted to Geo DMG. Duration (Rounds): 2

Razor
Steel Fang (Normal Attack) – Deals 2 Physical DMG.
Claw and Thunder (Elemental Skill) – Deals 3 Electro DMG.
Lightning Fang (Elemental Burst) – Deals 5 Electro DMG. This character gains The Wolf Within.
The Wolf Within: After the character to which this is attached uses a Normal Attack or an Elemental Skill: Deal 2 Electro DMG. Duration (Rounds): 2

Rhodeia of Loch
Surge (Normal Attack) – Deals 1 Hydro DMG.
Oceanid Mimic Summoning (Elemental Skill) – Randomly summons 1 Oceanid Mimic (Prioritizes summoning a different type from preexisting ones).
Oceanic Mimic: Ferret. End Phase: Deal 2 Hydro DMG. Usage(s): 2
Oceanic Mimic: Frog. When your active character receives DMG: Decrease DMG by 1. When the Usage is depleted, this card will not be discarded. End Phase: Discard this card, deal 2 Hydro DMG. Usage(s): 2
Oceanic Mimic: Raptor. End Phase: Deal 1 Hydro DMG. Usage(s): 3
The Myriad Wilds (Elemental Skill) – Randomly summons 2 Oceanid Mimic (Prioritizes summoning different types).
Tide and Torrent (Elemental Burst) – Deals 2 Hydro DMG. For each friendly Summon on the field, deals +2 additional DMG.

Stonehide Lawachurl
Plama Lawa (Normal Attack) – Deals 2 Physical DMG.
Movo Lawa (Elemental Skill) – Deals 3 Physical DMG.
Upa Shato (Elemental Burst) – Deals 5 Physical DMG.
Infused Stonehide (Passive Skill) – When the battle begins, this character gains Stonehide and Stone Force.
Stonehide: When the character to which this is attached receives DMG: Decrease DMG taken by 1. When Geo DMG is decreased, consume 1 additional Usage(s). Usage(s): 3
Stone Force: The character to which this is attached has their Physical DMG converted to Geo DMG. Once per Round: The character deals +1 DMG. Once the Stonehide attached to the character is removed, this status will be removed alongside it.

Sucrose
Wind Spirit Creation (Normal Attack) – Deals 1 Anemo DMG.
Astable Anemohypostasis Creation – 6308 (Elemental Skill) – Deals 3 Anemo DMG, the target is forcibly switched to the previous character.
Forbidden Creation – Isomer 75 / Type II (Elemental Burst) – Deals 1 Anemo DMG, summons 1 Large Wind Spirit.
Large Wind Spirit: End Phase: Deal 2 Anemo DMG. Usage(s): 3
After your character or Summon triggers a Swirl reaction: Convert the Elemental Type of this card and change its DMG dealt to the element Swirled. (Can only be converted once before leaving the field)

Xiangling
Dough-Fu (Normal Attack) – Deals 2 Physical DMG.
Guoba Attack (Elemental Skill) – Summons 1 Guoba.
Guoba: End Phase: Deal 2 Pyro DMG. Usage(s): 2
Pyronado (Elemental Burst) – Deals 2 Pyro DMG, creates 1 Pyronado.
Pyronado: After your character uses a Skill: Deal 2 Pyro DMG. Usage(s): 2

Xingqiu
Guhua Style (Normal Attack) – Deals 2 Physical DMG.
Fatal Rainscreen (Elemental Skill) – Deals 2 Hydro DMG, grants this character Hydro Application, creates 1 Rain Sword.
Rain Sword: When your active character receives at least 3 DMG: Decrease DMG taken by 1. Usage(s): 2
Raincutter (Elemental Burst) – Deals 1 Hydro DMG, grants this character Hydro Application, creates 1 Rainbow Bladework.
Rainbow Bladework: After your character uses a Normal Attack: Deal 2 Hydro DMG. Usage(s): 3

Yoimiya
Firework Flare-Up (Normal Attack) – Deals 2 Physical DMG.
Niwabi Fire-Dance (Elemental Skill) – This character gains Niwabi Enshou. (This Skill does not grant Energy)
Niwabi Enshou: The character to which this is attached has their Normal Attacks deal +1 DMG, and their Physical DMG dealt converted to Pyro DMG. Usage(s): 2
Ryuukin Saxifrage (Elemental Burst) – Deals 4 Pyro DMG, creates 1 Aurous Blaze.
Aurous Blaze: After your character other than Yoimiya uses a Skill: Deal 1 Pyro DMG. Duration (Rounds): 2

Action Cards

Remember that Action Cards are also divided into various groups: Equipment Cards, Support Cards, and Event Cards. I will make 3 different tables for each group.

Equipment Cards

For the equipment cards, I will start with Artifacts > Talent > Weapon (Bow>Catalyst>Claymore> Polearm>Sword). Then, the sorting will still follow alphabetical order.

CardCostEffects

Adventurer’s Bandana
1 Elemental DiceAfter a character uses a Normal Attack: Heal self for 1 HP. (Max 3 times per Round)

Archaic Petra
3 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Geo Dice. (Once per Round)
Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Geo Dice.

Blizzard Strayer
3 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Cryo Dice. (Once per Round)
Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Cryo Dice.

Broken Rime’s Echo
2 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Cryo Dice. (Once per Round)

Crimson Witch of Flames
3 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Pyro Dice. (Once per Round)
Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Pyro Dice.

Deepwood Memories
3 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Dendro Dice. (Once per Round)
Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Dendro Dice.

Exile’s Circlet
2 Unaligned Elemental DicesAfter a character uses an Elemental Burst: All your characters on standby gain 1 Energy. (Once per Round)

Gambler’s Earrings
1 Elemental DiceAfter an opposing character is defeated: If the character this card is attached to is the active character, create Omni Element ×2.

Heart of Depth
3 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Hydro Dice. (Once per Round)
Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Hydro Dice.

Instructor’s Cap
2 Unaligned Elemental DicesAfter a character triggers an Elemental Reaction: Create 1 Elemental Dice that matches this Character’s Elemental Type. (Max 3 times per Round)

Laurel Coronet
2 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Dendro Dice. (Once per Round)

Lucky Dog’s Silver Circlet
2 Unaligned Elemental DicesAfter a character uses an Elemental Skill: Heal self for 2 HP. (Once per Round)

Mask of Solitude Basalt
2 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Geo Dice. (Once per Round)

Thunder Summoner’s Crown
2 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Electro Dice. (Once per Round)

Thundering Fury
3 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Electro Dice. (Once per Round)
Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Electro Dice.

Traveling Doctor’s Handkerchief
1 Elemental DiceAfter a character uses an Elemental Burst: Heal all your characters for 1 HP. (Once per Round)

Viridescent Venerer
3 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Anemo Dice. (Once per Round)
Roll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to be Anemo Dice.

Viridescent Venerer’s Diadem
2 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Anemo Dice. (Once per Round)

Wine-Stained Tricorne
2 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Hydro Dice. (Once per Round)

Witch’s Scorching Hat
2 Matching Elemental DicesWhen the character uses a Skill or equips a Talent: Spend 1 less Pyro Dice. (Once per Round)

Awakening
4 Electro DicesCombat Action: When your active character is Razor, equip this card.
After Razor equips this card, immediately use Claw and Thunder once.
After your Razor, who has this card equipped, uses Claw and Thunder: 1 of your Electro characters gains 1 Energy. (Active Character prioritized)

Chaotic Entropy
3 Anemo Dices and 2 EnergyCombat Action: When your active character is Sucrose, equip this card.
After Sucrose equips this card, immediately use Forbidden Creation – Isomer 75 / Type II once.
After the Large Wind Spirit created by your Sucrose, who had this card equipped, has converted to another Elemental Type: Deal +1 DMG of this Elemental Type.

Laurel Coronet
4 Cryo DicesCombat Action: When your active character is Kaeya, equip this card.
After Kaeya equips this card, immediately use Frostgnaw once.
After your Kaeya, who has this card equipped, uses Frostgnaw, he heals himself for 2 HP. (Once per Round)

Crossfire
4 Pyro DicesCombat Action: When your active character is Xiangling, equip this card.
After Xiangling equips this card, immediately use Guoba Attack once.
When your Xiangling, who has this card equipped, uses Guoba Attack, she will also deal 1 Pyro DMG.

Featherfall Judgment
3 Electro DicesCombat Action: When your active character is Cyno, equip this card.
After Cyno equips this card, immediately use Secret Rite: Chasmic Soulfarer once.
When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer with 3 or 5 levels of Pactsworn Pathcleaver‘s Indwelling effect, deal +1 additional DMG.

Floral Sidewinder
4 Dendro DicesCombat Action: When your active character is Collei, equip this card.
After Collei equips this card, immediately use Floral Brush once.
After your Collei, who has this card equipped, uses Floral Brush, during this Round, when your characters’ Skills trigger Dendro-Related Reactions: Deal 1 Dendro DMG. (Once per Round)

Flowing Flame
3 Pyro DicesCombat Action: When your active character is Diluc, equip this card.
After Diluc equips this card, immediately use Searing Onslaught once.
When your Diluc, who has this card equipped, uses Searing Onslaught for the second time in one Round, spend 1 less Pyro Dice.

Glorious Season
4 Hydro DicesCombat Action: When your active character is Barbara, equip this card.
After Barbara equips this card, immediately use Let the Show Begin♪ once.
When your Barbara, who has this card equipped, is on the field, Melody Loop will allow you to spend 1 less Elemental Dice the next time you use “Switch Character.” (Once per Round)

Grand Expectation
4 Pyro Dices and 2 EnergyCombat Action: When your active character is Bennett, equip this card.
After Bennett equips this card, immediately use Fantastic Voyage once.
When your Bennett, who has this card equipped, creates an Inspiuration Field, its DMG Bonus is now always active and will no longer have an HP restriction.

I Got Your Back
3 Geo DicesCombat Action: When your active character is Noelle, equip this card.
After Noelle equips this card, immediately use Breastplate once.
When your Noelle, who has this card equipped, creates a Full Plate, it will heal all your characters for 1 HP after Noelle uses a Normal Attack. (Once per Round)

Kanten Senmyou Blessing
2 Cryo DicesThe Cold Elemental Infusion created by your Kamisato Ayaka, who has this card equipped, allows the character to which it is attached to deal +1 Cryo DMG.
When you switch to Kamisato Ayaka, who has this card equipped: Spend 1 less Elemental Dice. (Once per Round)

Lands of Dandelion
4 Anemo Dices and 3 EnergyCombat Action: When your active character is Jean, equip this card.
After Jean equips this card, immediately use Dandelion Breeze once.
When your Jean, who has this card equipped, is on the field, Dandelion Field will cause you to deal +1 Anemo DMG.

Lightning Storm
3 Electro DicesCombat Action: When your active character is Beidou, equip this card.
After Beidou equips this card, immediately use Tidecaller once.
When Beidou, who has this card equipped, uses Wavestrider: If DMG is taken while Prepare Skill is active, Beidou’s Normal Attacks this Round will cost 1 less Unaligned Element. (Can be triggered 2 times)

Mirror Cage
4 Hydro DicesCombat Action: When your active character is Mirror Maiden, equip this card.
After Mirror Maiden equips this card, immediately use Influx Blast once.
When your Mirror Maiden, who has this card equipped, creates a Refraction, it will have the following effects: Starting Duration (Rounds) +1, will increase the Elemental Dice Cost of switching from a character to which this is attached to another character by 1.

Naganohara Meteor Swarm
2 Pyro DicesCombat Action: When your active character is Yoimiya, equip this card.
After Yoimiya equips this card, immediately use Niwabi Fire-Dance once.
After your Yoimiya, who has this card equipped, triggers Niwabi Enshou: Deal 1 additional Pyro DMG.

Paid in Full
3 Pyro DicesCombat Action: When your active character is Fatui Pyro Agent, equip this card.
After Fatui Pyro Agent equips this card, immediately use Prowl once.
When your Fatui Pyro Agent, who has this card equipped, creates a Stealth, it will have the following effect:
Starting Usage(s) +1, the Physical DMG the character deals will be converted to Pyro DMG.

Pounding Surprise
3 Pyro DicesCombat Action: When your active character is Klee, equip this card.
After Klee equips this card, immediately use Jumpy Dumpty once. When your Klee, who has this card equipped, creates an Explosive Spark, its Usage +1.

Proliferating Spores
3 Dendro DicesCombat Action: When your active character is Jadeplume Terrorshroom, equip this card.
After Jadeplume Terrorshroom equips this card, immediately use Volatile Spore Cloud once.
When your Jadeplume Terrorshroom, who has this card equipped, can accumulate 1 more stack of Radical Vitality.

Prophecy of Submersion
3 Hydro Dices and 3 EnergyCombat Action: When your active character is Mona, equip this card.
When Mona equips this card, immediately use Stellaris Phantasm once.
When your Mona, who has this card equipped, is the active character, the Hydro-Related Reactions you trigger deal +2 additional DMG.

Shaken, Not Purred
4 Cryo DicesCombat Action: When your active character is Diona, equip this card.
After Diona equips this card, immediately use Icy Paws once.
When your Diona, who has this card equipped, creates a Cat-Claw Shield, its Shield points +1.

Steady Breathing
4 Cryo DicesCombat Action: When your active character is Chongyun, equip this card.
After Chongyun equips this card, immediately use Chonghua’s Layered Frost once.
When your Chongyun, who has this card equipped, creates a Chonghua Frost Field it will have the following effects: Starting Duration (Rounds) +1, will cause your Sword, Claymore, and Polearm-wielding characters’ Normal Attacks to deal +1 DMG.

Stellar Predator
3 Electro DicesCombat Action: When your active character is Fischl, equip this card.
After Fischl equips this card, immediately use Nightrider once.
When your Fischl, who has this card equipped, creates an Oz, and after Fischl uses a Normal Attack: Deal 2 Electro DMG. (Consumes Usage(s))

Stonehide Reforged
4 Geo Dices and 2 EnergyCombat Action: When your active character is Stonehide Lawachurl, equip this card.
After Stonehide Lawachurl equips this card, immediately use Upa Shato once.
When your Stonehide Lawachurl, who has this card equipped, defeats an opposing character: Stonehide Lawachurl will re-attach Stonehide and Stone Force.

Strategic Reserve
4 Geo DicesCombat Action: When your active character is Ningguang, equip this card.
After Ningguang equips this card, immediately use Jade Screen once.
When your Ningguang, who has this card equipped, is on the field Jade Screen will cause you to deal +1 Geo DMG.

Streaming Surge
4 Hydro Dices and 3 EnergyCombat Action: When your active character is Rhodeia of Loch, equip this card.
After Rhodeia of Loch equips this card, immediately use Tide and Torrent once.
When your Rhodeia of Loch, who has this card equipped, uses Tide and Torrent, all of your Summon(s) gain +1 Usage(s).

The Scent Remained
4 Hydro DicesCombat Action: When your active character is Xingqiu, equip this card.
After Xingqiu equips this card, immediately use Fatal Rainscreen once.
When your Xingqiu, who has this card equipped, creates a Rain Sword, its starting Usage(s)+1.

Thundering Penance
3 Electro DicesCombat Action: When your active character is Keqing, equip this card.
After Keqing equips this card, immediately use Stellar Restoration once.
When your Keqing, who has this card equipped, creates an Electro Elemental Infusion, it will have the following effects: Starting Duration (Rounds) +1, Electro DMG dealt by the attached character +1.

Transcendent Automaton
3 Anemo DicesCombat Action: When your active character is Maguu Kenki, equip this card.
After Maguu Kenki equips this card, immediately use Blustering Blade once.
After your Maguu Kenki, who has this card equipped, uses Blustering Blade, you will switch to your next character. You will switch to your previous character when your Maguu Kenki, who has this card equipped, uses Frosty Assault.

Undivided Heart
5 Cryo DicesCombat Action: When your active character is Ganyu, equip this card.
After Ganyu equips this card, immediately use Frostflake Arrow once.
When your Ganyu, who has this card equipped, uses Frostflake ArrowCryo DMG dealt by this Skill +1 if this Skill has been used before during this match, and it now deals 3 Piercing DMG to all opposing characters on standby instead.

Raven Bow
2 Matching Elemental DicesThe character deals +1 DMG.

Sacrificial Bow
3 Matching Elemental DicesThe character deals +1 DMG.
After the character uses an Elemental Skill:
Create 1 Elemental Dice of the same Elemental Type as this character. (Once per Round)

Skyward Harp
3 Matching Elemental DicesThe character deals +1 DMG.
Once per Round:
This character’s Normal Attack deal +1 additional DMG.

Magic Guide
2 Matching Elemental DicesThe character deals +1 DMG.

Sacrificial Fragments
3 Matching Elemental DicesThe character deals +1 DMG.
After the character uses an Elemental Skill:
Create 1 Elemental Dice of the same Elemental Type as this character. (Once per Round)

Skyward Atlas
3 Matching Elemental DicesThe character deals +1 DMG.
Once per Round:
This character’s Normal Attack deal +1 additional DMG.

Sacrificial Greatsword
3 Matching Elemental DicesThe character deals +1 DMG.
After the character uses an Elemental Skill:
Create 1 Elemental Dice of the same Elemental Type as this character. (Once per Round)

White Iron Greatsword
2 Matching Elemental DicesThe character deals +1 DMG.

Wolf’s Gravestone
3 Matching Elemental DicesThe character deals +1 DMG.
Deal +2 additional DMG if the target’s remaining HP is equal or less than 6.

Lithic Spear
3 Matching Elemental DicesThe character deals +1 DMG.
When played: For each party member from Liyue, grant 1 Shield point to the character to which this is attached. (Max 3 points)

Skyward Spine
3 Matching Elemental DicesThe character deals +1 DMG.
Once per Round:
This character’s Normal Attack deal +1 additional DMG.

White Tassel
2 Matching Elemental DicesThe character deals +1 DMG.

Aquila Favonia
3 Matching Elemental DicesThe character deals +1 DMG.
After the opposing character uses a Skill:
If the character with this attached is the active character, heal this character for 1 HP. (Max twice per Round)

Sacrificial Sword
3 Matching Elemental DicesThe character deals +1 DMG.
After the character uses an Elemental Skill:
Create 1 Elemental Dice of the same Elemental Type as this character. (Once per Round)

Traveler’s Handy Sword
2 Matching Elemental DicesThe character deals +1 DMG.

Support Cards

CardCostEffects

Chang the Ninth
0 Elemental DiceWhen either side uses a Skill: If Physical DMG or Piercing DMG was dealt, or an Elemental Reaction was triggered, this card gains 1 Inspiration.
When this card gains 3 Inspiration, discard this card, then draw 2 cards.

Chef Mao
1 Elemental DiceAfter playing a Food Event Card: Create 1 random Elemental Die. (Once per Round)

Dawn Winery
2 Matching Elemental DicesWhen you perform “Switch Character”: Spend 1 less Elemental Die. (Once per Round)

Ellin
2 Matching Elemental DicesWhen you use a Skill that has already been used in this Round: Spend 1 less Elemental Die. (Once per Round)

Favonius Cathedral
2 Matching Elemental DicesEnd Phase: Heal your active character for 2 HP.

Iron Tongue Tian
2 Unaligned Elemental DicesEnd Phase: One of your characters without maximum Energy gains 1 Energy. (Active Character prioritized)

Jade Chamber
1 Elemental DiceRoll Phase: 2 of the starting Elemental Dice you roll are always guaranteed to match the Elemental Type of your active character.

Katheryne
2 Unaligned Elemental DicesWhen you perform “Switch Character”: The switch is considered a Fast Action instead of a Combat Action. (Once per Round)

Knights of Favonius Library
1 Elemental DiceWhen played: Select any Elemental Dice to reroll.
Roll Phase: Gain another chance to reroll.

Liben
0 Elemental DiceEnd Phase: Collect your unused Elemental Dice (Max 1 of each Elemental Type).
When Action Phase begins: If this card has collected 3 Elemental Dice, draw 2 cards and create Omni Element ×2, then discard this card.

Liu Su
1 Elemental DiceAfter you switch characters: If the character you switched to does not have Energy, they will gain 1 Energy. (Once per Round)

Liyue Harbor Wharf
2 Matching Elemental DicesEnd Phase: Draw 2 cards.

NRE
2 Unaligned Elemental DicesWhen played: Draw 1 Food Event Card from your deck.
When you play a Food Event Card: Draw 1 Food Event Card from your deck. (Once per Round)

Paimon
3 Matching Elemental DicesWhen Action Phase begins: Create Omni Element ×2.

Parametric Transformer
2 Unaligned Elemental DicesWhen either side uses a Skill: If Elemental DMG was dealt this card gains 1 Qualitative Progress.
When this card gains 3 Qualitative Progress, discard this card, then create 3 different Basic Elemental Dice.

Timaeus
2 Matching Elemental DicesComes with 2 Transmutation Materials when played.
End Phase: Gain 1 Transmutation Material.
When playing an Artifact Card: If possible, spend Transmutation Materials equal to the total cost of the Artifact and equip this Artifact for free. (Once per Round)

Timmie
0 Elemental DiceTriggers automaticlly once per Round: This card gains 1 Pigeon.
When this card gains 3 Pigeons, discard this card, then draw 1 card and create Omni Element ×1.

Tubby
2 Matching Elemental DicesWhen playing a Location Support Card: Spend 2 less Elemental Dice. (Once per Round)

Wagner
2 Matching Elemental DicesComes with 2 Forging Billets when played.
End Phase: Gain 1 Forging Billet.
When playing a Weapon Card: If possible, spend Forging Billets equal to the total cost of the Weapon and equip this Weapon for free. (Once per Round)

Wangshu Inn
2 Matching Elemental DicesEnd Phase: Heal the most injured character on standby for 2 HP.

Event Cards

CardCostEffects

Abyssal Summons
2 Matching Elemental DicesSummon 1 Random Hilichurl Summon!
(You must have at least 2 Monster characters in your deck to add this card to your deck.)

Cryo Hilichurl Shooter
End Phase: Deal 1 Cryo DMG. Usage(s): 2
Electro Hilichurl Shooter
End Phase: Deal 1 Electro DMG. Usage(s): 2
Hilichurl Berserker
End Phase: Deal 1 Pyro DMG. Usage(s): 2
Hydro Samachurl
End Phase: Deal 1 Hydro DMG. Usage(s): 2

Adeptus’ Temptation
2 Unaligned Elemental DicesDuring this Round, the target character’s next Elemental Burst deals +3 DMG.

Blessing of the Divine Relic’s Installation
0 Elemental DiceShift 1 Artifact Equipment Card that has been equipped to one of your characters to another one of your characters.

Calx’s Arts
1 Elemental DiceShift 1 Energy from at most 2 of your characters on standby to your active character.

Changing Shifts
0 Elemental DiceThe next time you perform “Switch Character”: Spend 1 less Elemental Die.

Elemental Resonance: Enduring Rock
1 Geo DiceDuring this round, after your character deals Geo DMG next time: Should there be any Combat Status on your side that provides Shield, grant one such Status with 3 Shield points.

Elemental Resonance: Fervent Flames
1 Pyro DiceDuring this round, the next instance of Pyro-Related Reactions your current active character triggers deals +3 DMG.

Elemental Resonance: High Voltage
1 Electro DiceOne of your characters without maximum Energy gains 1 Energy. (Active Character prioritized)

Elemental Resonance: Impetuous Winds
1 Anemo DiceSwitch to the target character and create Omni Element ×1.

Elemental Resonance: Shattering Ice
1 Cryo DiceDuring this Round, your current active character will deal +2 DMG for the next instance.

Elemental Resonance: Soothing Water
1 Hydro DiceHeal your active character for 2 HP and all your characters on standby for 1 HP.

Elemental Resonance: Sprawling Greenery
1 Dendro DiceDuring this round, the next Elemental Reaction your active character triggers deals +2 DMG.
Your Burning Flame, Dendro Core, and Catalyzing Field gain +1 Usage(s).

Elemental Resonance: Woven Flames
0 Elemental DiceCreate 1 Pyro Dice.

Elemental Resonance: Woven Ice
0 Elemental DiceCreate 1 Cryo Dice.

Elemental Resonance: Woven Stone
0 Elemental DiceCreate 1 Geo Dice.

Elemental Resonance: Woven Thunder
0 Elemental DiceCreate 1 Electro Dice.

Elemental Resonance: Woven Waters
0 Elemental DiceCreate 1 Hydro Dice.

Elemental Resonance: Woven Weeds
0 Elemental DiceCreate 1 Dendro Dice.

Elemental Resonance: Woven Winds
0 Elemental DiceCreate 1 Anemo Dice.

Guardian’s Oath
4 Matching Elemental DicesDestroy all Summons. (Affects both you and your opponent.)

I Haven’t Lost Yet!
0 Elemental DiceOnly playable if one of your characters is defeated this Round:
Create Omni Element ×1 and your current active character gains 1 Energy.

Jueyun Guoba
0 Elemental DiceDuring this Round, the target character’s next Normal Attack deals +1 DMG.

Leave It to Me!
0 Elemental DiceThe next time you perform “Switch Character”: The switch will be considered a Fast Action instead of a Combat Action.

Lightning Stiletto
3 Electro DicesCombat Action: Switch your Keqing in to be your active character and immediately use Stellar Restoration once. This instance of Stellar Restoration will grant Keqing Electro Infusion without creating another Lightning Stiletto.
(When Keqing uses Stellar Restoration with this card in Hand: Instead of creating another Lightning Stiletto, discard this card and Keqing gains Electro Infusion)

Lotus Flower Crisp
1 Elemental DiceDuring this Round, the target character takes -3 DMG the next time.

Master of Weaponry
0 Elemental DiceShift 1 Weapon Equipment Card that has been equipped to one of your characters to another one of your characters of the same Weapon Type.

Minty Meat Rolls
1 Elemental DiceBefore this Round ends, the target character’s Normal Attacks cost 1 less Unaligned Element.

Mondstadt Hash Brown
1 Elemental DiceHeal target character for 2 HP.

Mushroom Pizza
1 Elemental DiceHeal target character for 1 HP. For the next two Rounds, heal this character for 1 HP again at the End Phase.

Northern Smoked Chicken
0 Elemental DiceDuring this Round, the target character’s next Normal Attack cost less 1 Unaligned Element.

Quick Knit
1 Elemental DiceChoose one Summon on your side and grant it +1 Usage(s).

Send Off
2 Unaligned Elemental DicesChoose one Summon on the opposing side and destroy it.

Starsigns
2 Unaligned Elemental DicesYour current Active Character gains 1 Energy.

Strategize
1 Elemental DiceDraw 2 cards.

Sweet Madame
0 Elemental DiceHeal target character for 1 HP.

The Bestest Travel Companion!
2 Unaligned Elemental DicesConvert the Elemental Dice spent to Omni Element ×2.

Toss-Up
0 Elemental DiceSelect any Elemental Dice to reroll. Can reroll 2 times.

When the Crane Returned
1 Elemental DiceThe next time you use a Skill: Switch your next character in to be the active character.

Update Log

Version 3.3 (December 13, 2022):
Added all cards.

Version 3.4 (January 27, 2023):
Added 2 new cards- Klee & Beidou with their respective Talent Cards
Adjustments:
1. Adjusts the DMG dealt by the Elemental Skills “Blustering Blade” and “Frosty Assault” of the Character Card “Maguu Kenki” in Genius Invokation TCG: these two Elemental Skills will no longer deal DMG, and will only summon “Shadowsword: Lone Gale” and “Shadowsword: Galloping Frost,” respectively.
2. Adjusts the effect of the Event Card “Minty Meat Rolls” in Genius Invokation TCG: this effect can now trigger up to 3 times.
3. Adjusts the number of uses for the Team Combat Status “Catalyzing Field” in Genius Invokation TCG: the number has decreased from 3 to 2.
4. Adjusts the number of Elemental Dice required for the “Floral Sidewinder” Talent Card in Genius Invokation TCG: the number required has been increased from 3 Dendro Dice to 4.

Sora
Sora

A verified content creator for HoYoverse, now working as a freelance writer with my knowledge as Genshin Impact Guide Writer. Also known in HoYoLAB as SoraHoshina 💕

Articles: 96

Leave a Reply

Your email address will not be published. Required fields are marked *