
Table of Contents
Gameplay Overview
Event Gameplay Duration:
➥ May 25, 2023, 10:00 AM – June 19, 2023, 03:59 AM (Server Time)
Eligibility:
➥ Adventure Rank 32 or above
➥ Complete the Archon Quest “Ritou Escape Plan”
➥ Complete the World Quest “Battlefield of Dice, Cats, and Cards”
※ Not Required but for Best Experience: Complete the Archon Quest “Akasha Pulses, the Kalpa Flame Rises,” Mona’s Story Quest “Astrolabos Chapter: Act I,” and Raiden Shogun’s Story Quest “Imperatrix Umbrosa Chapter: Act II.”
※ During the event, if you have not completed the Archon Quest “Akasha Pulses, the Kalpa Flame Rises,” Mona’s Story Quest “Astrolabos Chapter: Act I,” and Raiden Shogun’s Story Quest “Imperatrix Umbrosa Chapter: Act II,” you can enter the event through “Quick Start” in the event page.
Event Overview:
➥ During the event, four types of gameplay will unlock in sequence: A Tour of Wonders, Zero Hour Invokation, Evermotion Mechanical Painting: Invoker, and Heart of the Dice.
1. A Tour of Wonders: You have to complete the required challenges and find the Scenic Checkpoints for stamps.
2. Zero Hour Invokation: Use preset decks to engage in Genius Invokation duels.
3. Evermotion Mechanical Painting: Invoker: Restore 8 Evermotion Mechanical Paintings and assemble the paintings.
4. Heart of the Dice: Defeat enemies to accumulate Invokation Dice. Consume Invokation Dice gained to cast Suppressive Rolls, which will allow you to more efficiently contain their foes and obtain numerous benefits.
➥ Complete these phases to obtain Invokation Coupons to exchange for rewards such as Ibis Piercer, Crown of Insight, and the event-exclusive Weapon Refinement Materials from the Event Shop.
➥ After the event gameplay period ends, Invokation Coupons will disappear. Please make sure to claim the rewards in time.
Gameplay Details
1) A Tour of Wonders

➥ You have to complete the required challenges (mostly gliding and defeating enemies) to find the Scenic Checkpoints to claim stamps. After you get the stamps, mission accomplished! There will be a time limit where you need to complete the challenge before it ends, but nothing too hard for you.
Challenge (1) Dawn Winery

➥ The first challenge is near Dawn Winery. The course is relatively easy, and there will be energy orbs you can collect to restore your stamina. Although all that stamina will only be used for gliding.
Challenge (2) Stonehide Encounter

➥ The second challenge is near Wangshu Inn. This time, you need to defeat enemies within the time limit. The opponents themselves are not too hard but come with 3 waves: Hilichurls > Mitachurl > Lawachurl.
Challenge (3) Grand Narukami Shrine

➥ In Inazuma, you’re back to reach the destination within the time limit mission. Once you start, don’t forget to summon Electrograna from the Thunder Sakura Bough right beside the starting point and every other checkpoint so you can use the Thunder Spheres (allows you to teleport, just like Four-Leaf Sigils).
Challenge (4) Shroom Danger

➥ The last challenge is near Vimara Village. This time, you need to defeat enemies within the time limit. The opponents themselves are not too hard but come with 3 waves, all of them are Fungi (big and small).
2) Zero Hour Invokation

➥ Instead of using your own card collection, you will select 3 out of 8 trial cards to form a full deck, which will then allow you to take part in duels. You can only choose the Character Card, not the Action Card (that will be set up by the organizer).

➥ Make sure to check the special match rules (from the upside arrow icon above the opponent) before starting a match or you might be confused later. There’s also different match difficulty that will affect the amount of rewards given to you!
(1) Mondstadt

Special Match Rules
- At the start of the first Action Phase, both players will get 2 charges of Energy for all Character Cards.
- Neither player will have to roll for Elemental Dice in the Roll Phase. Instead, the rolls will be substituted by 8 Omni Element Dice.
My Deck (Diluc + Kaeya + Oceanid)
- This deck focuses on Diluc as the main DPS with Kaeya and Oceanid as support to inflict Cryo/Hydro on enemies so Diluc can have fun with the elemental reactions.
- Oceanid Skills (5 Dices) + Burst >> Switch to Kaeya + Burst >> Diluc + Skill > Keep switching characters to trigger Kaeya’s Burst effect and inflict reactions.
(2) Liyue

Special Match Rules
- At the start of the first Action Phase, both players will get 2 charges of Energy for all Character Cards.
- Neither player will have to roll for Elemental Dice in the Roll Phase. Instead, the rolls will be substituted by 8 Omni Element Dice.
My Deck (Ganyu + Mona + Shenhe)
- This deck mostly focused on Cryo damage by Ganyu and Shenhe, with Mona as a possible Hydro to freeze enemies (But I didn’t get to use Mona even once because the enemies died too early).
- (Use Amos’ Bow Action Card if you get it) > Ganyu Normal Attacks (5 Dices) + Elemental Burst + Normal Attack (5 Dices) > Shenhe Elemental Skill + Elemental Burst. My enemies died after using the instructions above (yes this is the highest difficulty) so I didn’t get to use Mona. You can use Mona whenever you want to apply Hydro on the Cryo-afflicted enemies.
(3) Inazuma

Special Match Rules
- At the start of the first Action Phase, both players will get 2 charges of Energy for all Character Cards.
- In each round, the cost for the first Action Card each player uses will be decreased by 2.
My Deck (Raiden Shogun + Collei + Abyss Lector)
- Summoning team. Since we get 2 charges for each character right off the bat, you can use their Ultimate to summon cards that can deal respective elemental damage once the phase ends.
- First of all, use Collei’s Burst > Abyss Lector’s Burst > Raiden Shogun’s Burst + Elemental Skill/Normal Attacks. After that, it’s a matter of keeping your characters alive. Don’t forget to use Action Card if you have the suitable one since the Dices needed to use them will be reduced.
(4) Sumeru

Special Match Rules
- At the start of the first Action Phase, both players will get 2 charges of Energy for all Character Cards.
- In each round, the cost for the first Action Card each player uses will be decreased by 2.
My Deck (Yae Miko + Nahida + Tighnari)
- This deck relies on Quicken and their early Burst. All the cards here only need 2 Energy so they can instantly use their Elemental Burst right from the start.
- Yae Miko’s Burst > Nahida’s Burst + Elemental Skill (3 Dices) > Tighnari’s Burst > Yae Miko’s Elemental Skill + Elemental Skill/Burst (depends on you, I choose Burst then I won).
3) Evermotion Mechanical Painting: Invoker

➥ You need to adjust the position or angle of various surfaces and mount the appropriate gears on axles to restore 8 Evermotion Mechanical Paintings.

➥ There are some surfaces that can be swapped and rotated (surfaces with a blue glow) so you can adjust the position of the gear on that surface.
Challenge (1) Mondstadt I

- Switch Surface 1 and Surface 2
- Gear Column 1 – Medium Gear
- Gear Column 2 – Medium Gear
- Gear Column 4 – Large Gear
Challenge (2) Mondstadt II

- Switch Surface 1 and Surface 2
- Gear Column 1 – Medium Gear
- Gear Column 2 – Large Gear
- Gear Column 3 – Large Gear
Challenge (1) Liyue I

- Rotate Surface 1 – 3 times
- Rotate Surface 2 – 3 times
- Gear Column 1 – Small Gear
- Gear Column 2 – Medium Gear
- Gear Column 3 – Large Gear
- Gear Column 4 – Medium Gear
Challenge (2) Liyue II

- Rotate Surface 3 – 1 time
- Gear Column 1 – Large Gear
- Gear Column 2 – Medium Gear
- Gear Column 3 – Large Gear
Challenge (1) Inazuma I

- Switch Surface 1 and 3
- Rotate Surface 2 – 3 times
- Gear Column 1 – Medium Gear
- Gear Column 2 – Medium Gear
- Gear Column 3 – Large Gear
- Gear Column 4 – Large Gear
Challenge (2) Inazuma II

- Rotate Surface 1 – 1 time
- Rotate Surface 2 – 1 time
- Rotate Surface 3 – 2 times
- Gear Column 2 – Large Gear
- Gear Column 3 – Medium Gear
- Gear Column 4 – Medium Gear
- Gear Column 5 – Large Gear
Challenge (1) Sumeru I

- Switch Surface 1 and 2
- Switch Surface 2 and 3
- Gear Column 1 – Large Gear
- Gear Column 2 – Medium Gear
- Gear Column 4 – Medium Gear
- Gear Column 5 – Large Gear
Challenge (2) Sumeru II

- Switch Surface 1 and 2
- Switch Surface 2 and 3
- Gear Column 1 – Large Gear
- Gear Column 3 – Medium Gear
- Gear Column 4 – Medium Gear
- Gear Column 5 – Large Gear
4) Heart of the Dice

➥ In the Domains, you will accumulate random Invokation Dice by defeating opponents (Can either be any elements or Omni-Element Dice). Adding characters of certain Elemental Types into your party will increase the odds of the same type of dice appearing.

➥ You can store 4 Dice at maximum during challenges. When you have 4 Dice and any of those dice are not of the same element as all your party members, then the next time you obtain dice, these ones will be changed to dice that do match a party member’s Elemental Type.

➥ You can consume those Invokation Dices to cast Suppressive Rolls (have a cooldown of 15 seconds), which will unleash a shockwave that deals AoE DMG to nearby opponents. The Elemental Type of the shockwave DMG is decided by your active character (Your active character is Pyro > Pyro shockwave DMG). You will also obtain buffs after that. More DMG and more buffs can be obtained if the Dice you consume is the same element as your active character!
➥ Once the challenge ends, you will gain different ratings based on the number of points you gained (based on defeating numbers). There will be Elites enemies that provide more points. You can also change the difficulty of the stages, the harder it is, the more points you can get!
Challenge (1) Dice Stratagem

➥ The recommended team here is a Catalyze team because of the Round Buffs that will increase the Spread and Aggravate Reaction DMG. The best would be 2 Electro and 2 Dendro characters.
Challenge (2) Dice Stratagem

➥ In the second challenge, there are many Hydro Mimics and the Round Buffs also provide a huge Vaporize Reaction DMG bonus. Since there are a lot of Mimics here, one Hydro character is enough. The rest can be Pyro characters to instantly inflict Pyro on enemies. There’s also no need for Anemo CC because all the enemies spawn relatively close to each other.
Challenge (3) Dice Stratagem

➥ Raiden national team is here to save the team again. Aside from Hilichurls that will spawn, most Ruin enemies here would spawn near each other, so you will have an easier time targeting them. But since you have 3 elements here, getting the same dices would be hard, not that I rely on the buffs too much because the whole team’s damage is enough and devastating to get the Platinum rating.
Challenge (4) Dice Stratagem

➥ The last challenge is a bit hard, not in terms of their strength, but because most enemies spawn far from each other. It’s best if you can bring at least one Anemo CC to gather them (and one Anemo DPS to take advantage of the Round Buffs). For other elements, there will be Pyro and Hydro Slimes here, so I suggest elements that are still missing from the stage, which is Electro.
Gameplay Rewards



➥ Don’t forget to manually claim your rewards from the event page. By completing all the event challenges, you will get the following rewards (Precise rewards and numbers will be updated after all stages are unlocked):
- Primogems x1000
- Crown of Insight x1
- Character Ascension Fragments x42
- Hero’s Wit x34
- Adventurer’s Experience x8
- Wanderer’s Advice x16
- Mora x1310000
- Mystic Enhancement Ores x62
- Talent Books x24
- Weapon Ascension Materials x72
- Ibis Piercer x1
- Concealed Pupa Wax x4
- Evermotion Mechanical Painting (Furniture) x6
- Friendship Eternal (TCG Card)