Genius Invokation TCG: Advanced Guides

The third guide will explain more about the complexity of TCG from how to use every card in the duel, elemental reactions, dice, etc.

This may be the most complex guide for the series (in my opinion). I hope you play the Beginner’s Tutorial quest first so you can understand much easier. If you manage to read till the end, kudos to you! You can check the previous guide from the collection here Genius Invokation TCG Masterlist.

How to Use Character Cards

1) HP

➥ This is the most important one you need to understand. After all, your objective is to defeat the opponents’ Character Cards. And to do that, you need to deplete their Cards’ HP to 0.

➥ Each Character Card will have an HP number at the top left of the card. HP will decrease when the character takes damage, and they will go down if the HP reaches 0.

2) Skills

➥ Each Character Card has corresponding skills: Normal Attack, Elemental Skill, and Elemental Burst, just like their playstyle in the open world. I hope you still remember that only the active character can use their skills in the said round. In addition, most skills can only target the active character on your opponent’s side.

➥ For each skill, you need to use different numbers and types of Dice. Every time you cast either Normal Attack or Elemental Skill, your character will gain 1 Energy. These Energy will be carried to the next round so don’t worry!

➥ You can see that character’s Energy at the top right corner of the card. Once the character’s Energy maxes out, you can use Elemental Burst with another set of Dice.

3) Equipment Cards, Status, and Combat Status

➥ An Equipment Card is an Action Card, and by using it on a character, you can increase their strength and whatnot. Each character can attach at most 1 Weapon and 1 Artifact Equipment Card, and any number of other types of equipment. You can see by the icon below the character’s HP.

➥ Status and Combat Status are similar but with small differences. Some Character Skills can create Statuses that can be attached to the Character Cards and will not pass to other characters. While Combat Status can be passed to the new active character. How to tell the difference? Well, you gotta read the character’s skill of course.

How to Use Action Cards

➥ You choose 30 Action Cards in your deck before right? Yeah, those cards will form a Draw Pile on the left side of your board. Each time a match starts, you will gain 5 random cards from the pile and you can reroll them once. You will then get another 2 new cards after starting a new round. The maximum amount of Action Cards you can hold at once is 10.

➥ There are 3 types of Action Cards, each with different effects:

  1. Equipment Cards: These are equipped on characters to apply an effect that buffs your character.
  2. Event Cards: Play these immediately to trigger the effects in the round. These cards grant you some useful moves, from decreasing the number of dice needed for an action to transferring Energy or equipment from one character to another.
  3. Support Cards: Place these in the Support Zone to continuously apply supporting effects.

➥ Character Cards are not the only ones that will use Dice, your Action Cards will also use them! There are generally 2 circumstances:

  1. Matching Element (White Hexagon): Some Action Cards want to use the same Elemental Dice. For example, you need to use 2 Electro Dice. You must use 2 Electro Dice / 2 Omni-Element Dice / 1 Electro and 1 Omni -Element Dice.
  2. Unaligned Element (Black Hexagon): These Action Cards are more lenient and don’t mind what element you use. For example, you need to use 2 Dice, it can be 1 Hydro Dice and 1 Pyro Dice.

Combat Action and Fast Action

➥ After you complete 1 Combat Action, you will pass your turn to your opponents. What are Combat Actions?

  1. Using any Character Skills
  2. Switching characters
  3. Declaring Round End

Your turn in battle ends when you: use any type of Character Skills; switch characters or end your turn. Note that there are some Action Cards that can make switching active characters a Fast Action – meaning your turn won’t end when you switch characters and you’ll be able to continue playing cards/ taking action. The first player to declare the end of their round will go first during the next round.

➥ Meanwhile, you can continue your turn after completing a Fast Action. What are Fast Actions?

  1. Using an Action Card
  2. Elemental Tuning

Elemental Reactions

➥ I’m sure you can understand this easily because it’s very similar to our combat in the open world. During a match, when a character takes Cryo, Hydro, Pyro, Electro, or Dendro damage, they will be affected by the corresponding element. Yes, Anemo does not stick to the character, but it has other uses.

➥ Now, when your opponent is stuck with one element, you can switch your character and use another element’s attack to trigger an Elemental Reaction. While for Anemo, it will spread the element on the active character to the remaining Character Cards on the board.

Elemental Dice

➥ You will roll 8 Elemental Dice at the start of each Round to use for that round. After throwing these dice, you have 1 chance to reroll any number of dice. The maximum amount of Dice you can have is 16 (this is only possible if you use various Action Cards that give you more Dice.

➥ There are a lot of uses for the Elemental Dice, but the most important one is to use the Dice to cast Character Skill. Each character has skills that require a different amount and types of Dice.
For example: Diluc’s Elemental Skill cost 3 Pyro Dice, so you can either use 3 Pyro Dice / 3 Omni-Element Dice / Combination of Pyro & Omni-Element Dice.

➥ When you want to switch out your active character, you need to use 1 Elemental Dice of your choice. That is unless you use an Action Card that will make the next switching character not consume any Dice. Remember that once you change your active character, it will count as Combat Action and you will end your turn.

➥ If you want to use a skill, but don’t have the correct Elemental Dice, you can consider the following possibilities:

  1. Use Action Card with effects that allow you to Reroll or change the Elemental Type of Elemental Dice.
  2. Perform Elemental Tuning: Discard 1 Action Card you don’t need to convert 1 Elemental Dice into the Element of your current active character. Example: Your active character is Kaeya. If you do Elemental Tuning, the Dice you choose will turn into Cryo Dice.

That’s the end of the 3rd guide. You can check out the collection here for the following guide!
>>Genius Invokation TCG Masterlist<<

If you have any questions, please leave them in the comment.


A content creator for HoYoverse games, focusing on Genshin Impact and Honkai Star: Rail.

Articles: 546

Leave a Reply

Your email address will not be published. Required fields are marked *