
Hypostatic Symphony
It’s finally here! Our beloved friends, the hypostases, have returned to grace (or slap) us once more – this time, with a new twist. Here’s our guide to get you started!
Table of Contents
Introduction
- You’ll need adventure rank 20 to access this event. (The domain entrance will still spawn, but you will not be able to enter.)
- The domain entrance is teleportable, just like many other domain entrances.
- Not all bosses are currently available; at the time of writing, only the Violet Lightning Concerto and Storm Butterfly Intermezzo are. New events will release sequentially every day.

- Different characters will receive “boosts” (+20% DMG) for different challenges, as shown above.
Variations
- Unlike the normal hypostases, you have the option to “customize” the challenges for greater difficulty. . . but greater rewards.
- These customizations range anywhere from increased levels (in the form of difficulty levels from easy (lv. 20) to expert (lv. 80)) to greater health pools (opponents’ HP increased by 25%, 50%, 100%.)
- The difficulty levels grant a score multiplier to your entire score, after all the other variations have been summed.
- You can mix and match to your pleasure, and the total score will be shown at the bottom.
- Some modifiers grant buffs to your party (as shown by the final two options) at the cost of point deductions.

Scores and Rewards
- Each event clear, regardless of the number of points attained, will yield 60 primogems.
- For each event, you will be given a score based on your score modifiers. You will be awarded rewards based on the running total of all scores between all events.

Net Score | Rewards |
1,000 2,000 3,000 4,000 5,000 6,000 | 20K mora + 2 Liyue Silver Talent Books per threshold |
7,000 8,000 9,000 10,000 11,000 12,000 13,000 | 20K mora + 4x Hero’s wit per threshold |
14,000 | 20K mora + 4x Hero’s Wit + Namecard |
15,500 17,000 18,500 20,000 | 20K mora + 8x mystic enhancement ore per threshold |
Parting Advice
- Although soloable, this event can also be done in Co-op mode. This is highly encouraged, especially if you’re seeking to attain the maximum points. Co-oping with four players will essentially quadruple your damage output which can be extremely helpful.
- The bosses have new, unique attacks, based on the attack of the original hypostases. Mastering when these mechanics occur and how to respond to them (known as a ‘rotation’) is your key to success!
- Before initiating combat, wait for every character’s elemental burst to fully recharge. (it will always happen.)
- Entering the domain fully heals your entire team, including fallen characters. This is an excellent alternative to using the statues of the seen.
- Food and potions ARE allowed. Warriors’ Dish Specialties such as No Tomorrow, Once Upon a Time in Mondstadt, and Adeptus’ Temptation are sure to be very handy, but remember that dishes of the same types cannot be stacked (potions, also, cannot be stacked.)
Challenge I: Violet Lightning Concerto I

Variations
This encounter has the following variations, with the final two DEDUCTING POINTS (don’t forget about the difficulty multiplier:)
Variation | Points |
Complete challenge in 300s / 180s / 120s | 100 / 150 / 200 |
Boss HP +25% / +50% / 100% | 100 / 150 / 200 |
Boss +50% Cryo resistance | 40 |
Boss + 50% Physical resistance | 40 |
-25 character ATK if HP < 50% | 40 |
-50% Crit DMG for entire party | 50 |
-80% energy recharge for entire party | 50 |
Switching characters increases the damage taken by all characters by 25% (stacks up to 4x) | 50 |
Boss ATK +50% | 60 |
-20% Party Movement Speed | 60 |
Active character takes +75% increased damage for 10 seconds after sprinting | 60 |
+100% elemental skill cooldown | 60 |
+10% CRIT rate and +20% CRIT damage for active character if HP > 90% | -50 |
+30% shield strength | -50 |
Mechanics
The Electro Hypostasis performs the following mechanics (if you’ve done the original electro hypostasis, some may be familiar to you:)
- Seeking Missile: The hypostasis transmutes into a floating diamond and fires three electro-infused homing missiles. Similar to the ruin guard missiles, they will chase you for awhile, and deal massive damage (upwards of 6,000.) May potentially be lethal combined with the variations.
- Keep a sizable distance away from the hypostases and dodge when the missiles approach you.
- Block them with geo structures. (Ningguang screens, Zhongli pillars, etc.)
- Animation cancel by dodging into the orb (may be risky – requires practice.)
- Laser Beam: The hypostasis spawns six rotating beams for several rotations. Being hit will stagger and damage your character significantly; inability to recover from being staggered and multiple hits may be lethal. The hypostasis recombines at the end of the mechanic for high damage.
- Notes: Sprint to the center of the laser beams and attack the hypostasis at the core.
- Sprint into the beams to dodge them temporarily (standing height will cause you to be damaged, but not sprinting height.)
- Run out of the center when the hypostasis is about to conclude its mechanic to avoid the collision damage.
- Drill: The hypostasis charges towards you in a straight line as a drill.
- Punch or Wall fold: The hypostasis punches you (in a curled fist) or spawns a wall which folds for significant damage.
- Triple Combo: The hypostasis performs three formation attacks in sequence – punch, scissors, hammer.
- Dodge BEHIND the hypostasis rather than running away from it, as the scissors and hammer will continue in a straight line.
- Dodge BEHIND the hypostasis rather than running away from it, as the scissors and hammer will continue in a straight line.
- Landmines: The hypostasis spawns a swarm of small electro blocks which radiate from the center. Each block deals small damage, but may be lethal combined.
- If you have venti, his skyward sonnet (held) can negate this entire mechanic.
- Blocking with geo structures do work, but only for a short while.
- Octagonal Prison: The hypostasis forms an octagonal-shaped prison and rains random laser AoEs. Each deals high damage (6000+).
- Dash past the first pillar before it spawns completely.
- Use venti’s sonnet or geo structures to jump out of the prison cage.
- DPS Check: The boss will summon multiple “split cores” similar to its original when reduced to minimal health. Destroy them all or the boss will heal itself back up.

Parting Advice
- Geo characters can be handy, but they aren’t everything as their structures can crumble.
- Try turning off the cryo resistance up variation if you’re having a hard time meeting the DPS check.
- Practice animation cancelling to dodge the seeking missiles consistently.
- Venti can negate a lot of the mechanics, so be sure to bring him if you were lucky enough to roll him.
- YOU ONLY NEED 3000 POINTS FOR THE FULL REWARDS AT THE END OF THE EVENT, so don’t be frustrated if you can’t seem to make it with all the variations.
- Healers are helpful but play aggressively, as the event is timegated.
- Save your burst if you notice the boss being reduced to low health to delete all the smaller split core prisms in one go.