Hypostatic Symphony

Hypostatic Symphony

It’s finally here! Our beloved friends, the hypostases, have returned to grace (or slap) us once more – this time, with a new twist. Here’s our guide to get you started!

Introduction

  • You’ll need adventure rank 20 to access this event. (The domain entrance will still spawn, but you will not be able to enter.)
  • The domain entrance is teleportable, just like many other domain entrances.
  • Not all bosses are currently available; at the time of writing, only the Violet Lightning Concerto and Storm Butterfly Intermezzo are. New events will release sequentially every day.
So colorful!
  • Different characters will receive “boosts” (+20% DMG) for different challenges, as shown above.

Variations

  • Unlike the normal hypostases, you have the option to “customize” the challenges for greater difficulty. . . but greater rewards.
    • These customizations range anywhere from increased levels (in the form of difficulty levels from easy (lv. 20) to expert (lv. 80)) to greater health pools (opponents’ HP increased by 25%, 50%, 100%.)
    • The difficulty levels grant a score multiplier to your entire score, after all the other variations have been summed.
    • You can mix and match to your pleasure, and the total score will be shown at the bottom.
    • Some modifiers grant buffs to your party (as shown by the final two options) at the cost of point deductions.
Variations.

Scores and Rewards

  • Each event clear, regardless of the number of points attained, will yield 60 primogems.
  • For each event, you will be given a score based on your score modifiers. You will be awarded rewards based on the running total of all scores between all events.
GIVE ME THE HERO’S WITS
Net ScoreRewards
1,000
2,000
3,000
4,000
5,000
6,000
20K mora + 2 Liyue Silver Talent Books per threshold
7,000
8,000
9,000
10,000
11,000
12,000
13,000
20K mora + 4x Hero’s wit per threshold
14,00020K mora + 4x Hero’s Wit + Namecard
15,500
17,000
18,500
20,000
20K mora + 8x mystic enhancement ore per threshold

Parting Advice

  • Although soloable, this event can also be done in Co-op mode. This is highly encouraged, especially if you’re seeking to attain the maximum points. Co-oping with four players will essentially quadruple your damage output which can be extremely helpful.
  • The bosses have new, unique attacks, based on the attack of the original hypostases. Mastering when these mechanics occur and how to respond to them (known as a ‘rotation’) is your key to success!
  • Before initiating combat, wait for every character’s elemental burst to fully recharge. (it will always happen.)
  • Entering the domain fully heals your entire team, including fallen characters. This is an excellent alternative to using the statues of the seen.
  • Food and potions ARE allowed. Warriors’ Dish Specialties such as No Tomorrow, Once Upon a Time in Mondstadt, and Adeptus’ Temptation are sure to be very handy, but remember that dishes of the same types cannot be stacked (potions, also, cannot be stacked.)

Challenge I: Violet Lightning Concerto I

(Don’t) Bite off more than you can chew!

Variations

This encounter has the following variations, with the final two DEDUCTING POINTS (don’t forget about the difficulty multiplier:)

VariationPoints
Complete challenge in 300s / 180s / 120s 100 / 150 / 200
Boss HP +25% / +50% / 100%100 / 150 / 200
Boss +50% Cryo resistance40
Boss + 50% Physical resistance40
-25 character ATK if HP < 50%40
-50% Crit DMG for entire party50
-80% energy recharge for entire party50
Switching characters increases the damage taken by all characters by 25% (stacks up to 4x)50
Boss ATK +50%60
-20% Party Movement Speed60
Active character takes +75% increased damage for 10 seconds after sprinting60
+100% elemental skill cooldown60
+10% CRIT rate and +20% CRIT damage for active character if HP > 90%-50
+30% shield strength-50
That’s a lot to choose from!

Mechanics

The Electro Hypostasis performs the following mechanics (if you’ve done the original electro hypostasis, some may be familiar to you:)

  • Seeking Missile: The hypostasis transmutes into a floating diamond and fires three electro-infused homing missiles. Similar to the ruin guard missiles, they will chase you for awhile, and deal massive damage (upwards of 6,000.) May potentially be lethal combined with the variations.
    • Keep a sizable distance away from the hypostases and dodge when the missiles approach you.
    • Block them with geo structures. (Ningguang screens, Zhongli pillars, etc.)
    • Animation cancel by dodging into the orb (may be risky – requires practice.)
  • Laser Beam: The hypostasis spawns six rotating beams for several rotations. Being hit will stagger and damage your character significantly; inability to recover from being staggered and multiple hits may be lethal. The hypostasis recombines at the end of the mechanic for high damage.
    • Notes: Sprint to the center of the laser beams and attack the hypostasis at the core.
    • Sprint into the beams to dodge them temporarily (standing height will cause you to be damaged, but not sprinting height.)
    • Run out of the center when the hypostasis is about to conclude its mechanic to avoid the collision damage.
  • Drill: The hypostasis charges towards you in a straight line as a drill.
  • Punch or Wall fold: The hypostasis punches you (in a curled fist) or spawns a wall which folds for significant damage.
  • Triple Combo: The hypostasis performs three formation attacks in sequence – punch, scissors, hammer.
    • Dodge BEHIND the hypostasis rather than running away from it, as the scissors and hammer will continue in a straight line.
  • Landmines: The hypostasis spawns a swarm of small electro blocks which radiate from the center. Each block deals small damage, but may be lethal combined.
    • If you have venti, his skyward sonnet (held) can negate this entire mechanic.
    • Blocking with geo structures do work, but only for a short while.
  • Octagonal Prison: The hypostasis forms an octagonal-shaped prison and rains random laser AoEs. Each deals high damage (6000+).
    • Dash past the first pillar before it spawns completely.
    • Use venti’s sonnet or geo structures to jump out of the prison cage.
  • DPS Check: The boss will summon multiple “split cores” similar to its original when reduced to minimal health. Destroy them all or the boss will heal itself back up.
The DPS check. Delete them all in one go!

Parting Advice

  • Geo characters can be handy, but they aren’t everything as their structures can crumble.
  • Try turning off the cryo resistance up variation if you’re having a hard time meeting the DPS check.
  • Practice animation cancelling to dodge the seeking missiles consistently.
  • Venti can negate a lot of the mechanics, so be sure to bring him if you were lucky enough to roll him.
  • YOU ONLY NEED 3000 POINTS FOR THE FULL REWARDS AT THE END OF THE EVENT, so don’t be frustrated if you can’t seem to make it with all the variations.
  • Healers are helpful but play aggressively, as the event is timegated.
  • Save your burst if you notice the boss being reduced to low health to delete all the smaller split core prisms in one go.

Terence

Korean gamer in Australia. Proud owner of the DotGG and its network of websites. I especially enjoy fantasy worlds, role-playing games, and collecting things! Favorite games include World of Warcraft, Magic: The Gathering, and League of Legends.

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