Raiden Shogun Quick TL;DR Enabler and DPS Build Guide!
PSA #1: An Enabler is that one friend that always there to give you that helping hand when your DPS needs it. Keep your Enablers happy, or say goodbye to your damage 😤
PSA #2: Both Raiden’s abilities scale off ATK, and she’s basically the best of both worlds as she can help your team deal damage while also bashing some heads in herself!
You’ll know when Raiden’s E is active, since you’ll see this giant purple eye above your characters:
IMPORTANT TIP: Raiden’s E is what allows her to be a proficient Enabler in your teams. There’s a lot to break down!
The initial slash itself is the “Skill DMG.” So when you activate E, that first slash Raiden does will do (at level 1) 117.2% of her total ATK
Characters who DMG enemies will trigger another slash — which is based off “Coordinated ATK DMG.” This additional slash can be triggered by anything, as long as it damages the enemy
The additional slash triggers once every .9s, and provides 1 Electro particle every other proc. The E will not trigger off shielded enemies like Abyss Mages, since you technically can’t hurt them while the shield is up!
Her E lasts 25s, with a 10s duration. IT BASICALLY LASTS FOREVER UNLESS YOU SOMEHOW FORGET TO E WITHIN 25 SECONDS
While her E is active, characters will receive a burst DMG buff based off their Q cost. It’s extremely strong for basically a permanent buff! Lets say her E is level 9 (where the bonus per energy is capped at .30)
- Characters with 40 cost Q = 12% burst DMG buff
- Characters with 60 cost Q = 18% burst DMG buff
- Characters with 70 cost Q (Xiao) = 21% burst DMG buff
- Characters with 80 cost Q = 24% burst DMG buff
- Characters with 90 cost Q (Raiden) = 27% burst DMG buff
Also her E does also give these buffs to other players in co-op, but co-op player’s additional slashes will only do 20% of Raiden’s “Coordinated ATK DMG”
Example: in co-op, if my additional slashes did 1,000 DMG, then co-op player’s would only do 200 DMG (trust me, it still slaps like a truck)
There’s a lot, but I’ll make it really simple:
First off: SWAPPING AFTER USING HER Q ENDS THE DURATION, SO DON’T SWAP AFTER USING Q
Secondly: Her sword form DMG counts as Burst DMG!
The infamous “booba sword” basically turns Raiden from a Polearm Phys DPS to a Sword Electro DPS. It lasts 7 seconds with an 18s CD, and during the 7s Raiden is immune to Electro-charged damage/stun + damaging enemies will give her team (besides herself) energy
- At level 1, she gives 1.6 energy that can proc 5 times (so 8 energy back to her team)
- At max level, she gives 2.5 energy (so 12.5 energy back to her team)
Whenever a character (other than Raiden) uses their burst (Q), she gains resolve based off how much energy their Q costs. Resolve caps at 60 stacks.
So Q at max level gives .2 resolve per energy (scales higher the more you level her Q):
- 40 cost = 8 resolve
- 60 cost = 12 resolve
- 70 cost (Xiao) = 14 resolve
- 80 cost = 16 resolve
- 90 cost (Raiden) = 18 resolve
“But 2Board, didn’t you say Raiden can’t give herself resolve?” — yes and no. In co-op, if another player uses Raiden burst, your Raiden will get 18 resolve!
When Raiden uses her Q, she gets a DMG buff based off how many resolve stacks she consumes. If she consumes the full 60 stacks, at level 1 she gains a 47.68% DMG buff to her Q (.73 x 60 + 3.89 initial).
Resolve stacks do slowly disappear, with each stack disappearing after 5s (so 300s total for a fully stacked resolve to disappear)
Some quick maths: Lets say my Raiden has a level 90/90 Engulfing Lightning (55.1% ER) with ER% Sands (51.8% ER).
That means she has 106.9% bonus ER above the 100% base ER every character has. This means she gains 42.76% Electro DMG bonus (106.9 x .4) and 64.14% (106.9 x .6) more energy given to her team from her Q procs
- Meaning that at level 1, instead of giving 1.6 energy per proc, she would give 2.62 energy per proc (1.6 x .6414 = 1.02 + 1.6 = 2.62) for a total of 13.1 (2.62 x 5) energy back!
Talent Leveling Order: Q > E > Normal (her Q benefits too much from set + A4 passive)
WEAPON #1 (Recommended for best DPS): Engulfing Lightning
How do I get it D: ? – It’s time to roll boys (gacha)
Engulfing Lightning is the best in slot for Raiden for 2 main reasons: 1) gives massive amount of ER% which is great for her A4 passive, and 2) gives a bunch of free ATK since you’re stacking ER% on Raiden anyways. With just the weapon alone, she gains 85.1% ER + 23.83% ATK bonus. Factor in ER% main/substats + her A4 passive and it’s basically built for her.
Staff of Homa and Vortex Vanquisher are a close 2nd and 3rd in damage. Homa can perform as long as you have the suitable CRIT% (over 50% pref.), and Vortex as long as you’re shielded. Otherwise, both fall far behind Engulfing in terms of DPS.
Skyward Spine may seem like a great choice due to having ER% + NA/CA ATK Speed, but it actually falls short at R1 unless you have it refined higher. It doesn’t give enough ER% at max level for it to really benefit over the raw DMG stat sticks like Homa and Vortex can provide.
Primordial Jade-Winged Spear is a strong stat stick, and the ATK + DMG bonus it provides is easy to obtain. Use it if you don’t have The Catch max refined (or any of the other weapons!)
WEAPON #2 (Recommended for F2P DPS): The Catch
How do I get it D: ? – Fishing/Kujirai Momiji Shop (6 Raimei Angelfish, 20 Golden Koi, 20 Rusty Koi)
The Catch is insanely strong for Raiden, and the strongest of the 4-stars at max refinement. It provides 45.9% ER at max level, and also a 32% Burst DMG buff + a 12% Burst CRIT buff at max refinement. It’s basically made for Raiden, and the fact you can easily obtain it + the refinement material from fishing makes it the ideal option.
Favonius Lance is also helpful in getting Raiden’s 90 cost Q up faster. It also provides an ample amount of ER%. Deathmatch however will provide more damage than Favonius, as the raw ATK buffs it provides (potent at higher refinement) outscale the small amount of ER + energy Favonius provides (even at high refinements). Not ideal though cause you need max refine for it to be worth.
Prototype Starglitter is also a decent F2P choice, but does require around R3+ to be worth using. It does however provide decent ER% (same as The Catch – 45.9%), and buffs NA/CA damage for when Raiden uses her Q form.
ARTIFACT #1 (Recommended for best DPS): Emblem of Severed Fate
How do I get it D: ? – Momiji-Dyed Court Domain (AR 30 locked, 20 Resin per run)
You can kind of see where this is going. Provides 20% ER and the 4x bonus is basically made for Raiden as she will be prioritizing a lot of ER%. Keep in mind this is total ER%, so base ER also counts towards it. So if we have 90/90 Engulfing Lightning + ER% Sands + 100% base ER + 2x bonus, that’s 226.9% ER. That’s a whopping 56.73% bonus damage to her Q. Count ER% substats, and you’re looking at overkill.
If you’re not willing to farm 4x Emblem (for whatever reason), or you can’t yet, 2x Noblesse + 2x Thundering Fury will do just fine as a placeholder. Otherwise, really start looking forward to farming a full Emblem set!
ARTIFACT #2 (Recommended for early Enabler): The Exile
How do I get it D: ? – Any World Boss (40 Resin per run) or go loot some chests
4x Exile is mainly meant for more Enabler role than DPS. It’s just meant so you can get and give energy. If you want a bit more damage, then just feel free to run two +18% ATK sets, since there aren’t that many early artifacts that can benefit Raiden fully!
4x Martial Artist can work if you want to orient Raiden for a more DPS role early on!
|ATK% (ER% is fine too)||Electro DMG%||CRIT% or CRIT DMG|
PSA #3: Keep in mind that Raiden’s 4th stat is ER%, so at level 90 she gets 32% ER bonus. So you can take ATK% Sands, and only take ER% Sands if you really need it to hit around 200%+. Otherwise ER% Sands on top of everything else is overkill.
Substats: CRIT%/CRIT DMG (based on what you need more) > ATK (ATK% if not main stat) > ER% > EM
Please also check out ZANTO’s in-depth Raiden charts for accurate decimal comparisons!
If you want other characters let me know. Hope this helped. Bye.