Spiral Abyss Floor 11

Spiral Abyss Table of Contents
Ley Line Disorder:
- Will periodically get Engulfing Storm, draining energy
- Cryo DMG +75%
Elements to take:
First half:
- Pyro (Overloaded pref)
- Electro
- Cryo
- Geo / Claymore
Second half:
- Pyro (Overloaded pref)
- Geo / Claymore
General Tips:
- Energy is extremely hard to gain due to Engulfing Storm. Highly recommended bringing cleansers like Jean, Diona, and/or Bennett
- Barbara doesn’t cleanse + can cause you to get stunlocked from electro-charged
Chamber 1 – Time Trial
Enemy Level | Challenge | Total Time |
---|---|---|
88 | ✩ – Finish before 1:00 ✩✩ – Finish before 3:00 ✩✩✩ – Finish before 5:00 | 10:00 minutes |
First Half
Enemies: 15
Name | Total # | Name | Total # |
1 | 8 | ||
8 | 6 |
Spawn Order
Wave 1
Group A | Group B | ||
---|---|---|---|
Large Hydro Slime | Large Electro Slime | ||
Large Hydro Slime | Large Electro Slime | ||
Large Hydro Slime | Mutant Electro Slime | ||
Large Hydro Slime | Large Electro Slime | ||
Large Hydro Slime | Slime* | ||
Large Hydro Slime | Slime* |
Wave 2
Group A | Group B | ||
---|---|---|---|
Hydro Abyss Mage | Mutant Electro Slime | ||
Large Electro Slime |
Tips/Advice
- Be careful of wet procs as you’re extremely prone to getting stunlocked
- Kill Electro Slimes first, then the Hydro Slimes as a Hydro Abyss Mage will spawn when all Hydro Slimes are dead
- If you have great AoE, spawning Abyss Mage early will result in faster clear
Second Half
Enemies: 6
Name | Total # | Name | Total # |
3 | 3 |
Spawn Order
Wave 1 | |||||
Blazing Axe Mitachurl | Blazing Axe Mitachurl | Blazing Axe Mitachurl | |||
Wave 2 | |||||
Rock Shieldwall Mitachurl | Rock Shieldwall Mitachurl | Rock Shieldwall Mitachurl |
Tips/Advice:
- Immediately run to a wall at start to keep Mitachurls grouped
- Try to position so you’re facing the wall when fighting to avoid camera issues/motion sickness
- DO NOT try to tank spinning axe attack — you will get deleted
Chamber 2 – Target Defense
Enemy Level | Challenge | Total Time |
---|---|---|
90 | ✩ – Finish with 20% Target HP ✩✩ – Finish with 40% Target HP ✩✩✩ – Finish with 60% Target HP | Infinite |
First Half
Enemies: 18
Name | Total # | Name | Total # |
1 | 1 | ||
4 | 4 | ||
4 | 4 |
Spawn Order
Group A | Group B | Group C |
Wave 1 | Wave 1 | Wave 1 |
Wave 2 | Wave 2 | Group D |
Tips/Advice (PLEASE check out Syleza’s explanation for 11-2 for more help!):
- Taunt abilities (Amber E, Mona E, Ganyu E) do not work on enemies targeting monolith until you hit them to swap their aggro onto you first
- Focus Shield + Berserker first if possible. Kill Shooters last.
- Shooter Behaviour:
- They spawn counter clockwise starting at top right of stage, in sets of two; one electro and one pyro
- Killing a pyro/electro from one set will spawn the pyro/electro from the next set etc… (e.g.: you can have
- 1st and 4th set: electro targets you and pyro targets monolith
- 2nd and 3rd set: electro targets monolith and pyro targets you
- Shield Hilichurls will target monolith, while Berserkers will target you. Hit shields to swap aggro to you. There is a bug with Geo MC’s burst (Q), where if you use it immediately at start it will bug out Shields
- Blazing Axe Mitachurl will spawn once all Shield Hilichurls are killed. Will target monolith
- Wooden Shieldwall Mitachurl will spawn once all Berserkers are killed. Will target you
- Fight away from the monolith if possible to avoid stray attacks hitting it
- If you have Geo MC, Zhongli, or Ganyu, their E abilities can block Shooter arrows
Second Half
Enemies: 7
Name | Total # | Name | Total # |
1 | 1 | ||
1 | 1 | ||
1 | 1 | ||
1 |
Spawn Order
Wave 1 | |||||
Pyro Potioneer | Fatui Electro Cicin Mage (electro aura) | Hydro Potioneer | |||
Wave 2 | |||||
Fatui Pyro Agent | Gravedigger | Pugilist | |||
Crusher |
Tips/Advice:
- Wave 1: Electro Cicin Mage has aura that will spawn a V (open side facing you) shaped cage that does damage if walked through. Dash through will avoid damage
- Kill Potioneers first since they target monolith, then hug Cicin Mage to kill her (she targets you)
- Flies do attack monolith
- Wave 2: Focus Pugilist and Crusher first, as they hit monolith faster, then kill Gravedigger
- You can actually ignore Gravedigger and kill Agent first, as it’s ranged attack does zero damage to the monolith. If it gets into melee range though, kill it first
Kill Agent last, as he ignore monolith, but fight him away from it as his dash + spinning blades can chunk monolith
Chamber 3 – Time Trial
Enemy Level | Challenge | Total Time |
---|---|---|
92 | ✩ – Finish before 3:00 ✩✩ – Finish before 5:00 ✩✩✩ – Finish before 7:00 | 10:00 minutes |
First Half
Enemies: 5
Name | Total # | Name | Total # |
1 | 2 | ||
1 | 1 |
Spawn Order
Wave 1 | ||
Wave 2 | ||
Tips/Advice:
- Wave 1: Electrohammer has aura that will spawn a V (open side facing you) shaped cage that does damage if walked through. Dash through will avoid damage
- Focus Electrohammer first, since Anemoboxer sticks with him anyways
- Wave 2: Focus Hydrogunner as it will heal other two. Cryo character extremely helpful here as it will freeze him
- Electrohammer has a consistent aura that will apply electro to you when in the aura (careful using self-cleanses like Barbara E or Bennett E), and lower energy regeneration
- Focus Electrohammer afterwards, then the Geochanter. If you don’t have geo/claymore to deal with geo shield, then focus Geochanter first (vice versa)
Second Half
Enemies: 4
Name | Total # | Name | Total # |
2 | 2 |
Spawn Order
Wave 1 | |||
Fatui Electro Cicin Mage (electro aura) | Fatui Electro Cicin Mage | ||
Wave 2 | |||
Fatui Pyro Agent | Fatui Pyro Agent |
Tips/Advice:
- If you have Venti, Anemo MC, Jean, or any abilities that cause fall damage, abuse it here
- Wave 1: Electro Cicin Mage has aura that will spawn a V (open side facing you) shaped cage that does damage if walked through. Dash through will avoid damage
- Focus Cicin Mage with aura first. Try to knock them back into a wall to 1) make it easier to target her, and 2) CC lock her with knockbacks to prevent from teleporting
- Wave 2: Nothing too important other than just try to fight Agents near a wall to repeat same CC lock/knockback method