Spiral Abyss Floor 11

Spiral Abyss Floor 11

Spiral Abyss Table of Contents

  1. Introduction
  2. Floor 1
  3. Floor 2
  4. Floor 3
  5. Floor 4
  6. Floor 5
  7. Floor 6
  8. Floor 7
  9. Floor 8
  10. Floor 9
  11. Floor 10
  12. Floor 11
  13. Floor 12

Ley Line Disorder:

  • Will periodically get Engulfing Storm, draining energy
  • Cryo DMG +75%

Elements to take:

First half:

  • Pyro (Overloaded pref)
  • Electro
  • Cryo
  • Geo / Claymore

Second half:

  • Pyro (Overloaded pref)
  • Geo / Claymore

General Tips:

  • Energy is extremely hard to gain due to Engulfing Storm. Highly recommended bringing cleansers like Jean, Diona, and/or Bennett
  • Barbara doesn’t cleanse + can cause you to get stunlocked from electro-charged

Chamber 1 – Time Trial

Enemy LevelChallengeTotal Time
88✩ – Finish before 1:00 
✩✩ – Finish before 3:00 
✩✩✩ – Finish before 5:00
10:00 minutes

First Half

Enemies: 15
NameTotal #NameTotal #
Hydro Abyss Mage1Large Electro Slime8
Mutant Electro Slime8Large Hydro Slime6
Spawn Order
Wave 1
Group AGroup B
Large Hydro SlimeLarge Electro Slime
Large Hydro SlimeLarge Electro Slime
Large Hydro SlimeMutant Electro Slime
Large Hydro SlimeLarge Electro Slime
Large Hydro SlimeSlime*
Large Hydro SlimeSlime*
Wave 2
Group AGroup B
Hydro Abyss MageMutant Electro Slime
Large Electro Slime

Tips/Advice

  • Be careful of wet procs as you’re extremely prone to getting stunlocked
  • Kill Electro Slimes first, then the Hydro Slimes as a Hydro Abyss Mage will spawn when all Hydro Slimes are dead
  • If you have great AoE, spawning Abyss Mage early will result in faster clear

Second Half

Enemies: 6
NameTotal #NameTotal #
Rock Shieldwall Mitachurl3Blazing Axe Mitachurl3
Spawn Order
Wave 1
Blazing Axe MitachurlBlazing Axe MitachurlBlazing Axe Mitachurl
Wave 2
Rock Shieldwall MitachurlRock Shieldwall MitachurlRock Shieldwall Mitachurl

Tips/Advice:

  • Immediately run to a wall at start to keep Mitachurls grouped
  • Try to position so you’re facing the wall when fighting to avoid camera issues/motion sickness
  • DO NOT try to tank spinning axe attack — you will get deleted

Chamber 2 – Target Defense

Enemy LevelChallengeTotal Time
90✩ – Finish with 20% Target HP
✩✩ – Finish with 40% Target HP 
✩✩✩ – Finish with 60% Target HP
Infinite

First Half

Enemies: 18
NameTotal #NameTotal #
Wooden Shieldwall Mitachurl1Blazing Axe Mitachurl1
Rock Shield Hilichurl Guard4Hilichurl Berserker4
Electro Hilichurl Shooter4Pyro Hilichurl Shooter4
Spawn Order
Group AGroup BGroup C
Wave 1Wave 1Wave 1
Rock Shield Hilichurl Guard Hilichurl Berserker Electro Hilichurl Shooter
Rock Shield Hilichurl Guard Hilichurl Berserker Electro Hilichurl Shooter
Rock Shield Hilichurl Guard Hilichurl Berserker Electro Hilichurl Shooter
Rock Shield Hilichurl Guard Hilichurl Berserker Electro Hilichurl Shooter
Wave 2Wave 2Group D
Blazing Axe Mitachurl Wooden Shieldwall Mitachurl Pyro Hilichurl Shooter
Pyro Hilichurl Shooter
Pyro Hilichurl Shooter
Pyro Hilichurl Shooter

Tips/Advice (PLEASE check out Syleza’s explanation for 11-2 for more help!):

  • Taunt abilities (Amber E, Mona E, Ganyu E) do not work on enemies targeting monolith until you hit them to swap their aggro onto you first
  • Focus Shield + Berserker first if possible. Kill Shooters last.
  • Shooter Behaviour: 
    • They spawn counter clockwise starting at top right of stage, in sets of two; one electro and one pyro
    • Killing a pyro/electro from one set will spawn the pyro/electro from the next set etc… (e.g.: you can have 
    • 1st and 4th set: electro targets you and pyro targets monolith
    • 2nd and 3rd set: electro targets monolith and pyro targets you
  • Shield Hilichurls will target monolith, while Berserkers will target you. Hit shields to swap aggro to you. There is a bug with Geo MC’s burst (Q), where if you use it immediately at start it will bug out Shields
  • Blazing Axe Mitachurl will spawn once all Shield Hilichurls are killed. Will target monolith
  • Wooden Shieldwall Mitachurl will spawn once all Berserkers are killed. Will target you
  • Fight away from the monolith if possible to avoid stray attacks hitting it
  • If you have Geo MC, Zhongli, or Ganyu, their E abilities can block Shooter arrows

Second Half

Enemies: 7
NameTotal #NameTotal #
Fatui Electro Cicin Mage1Fatui Pyro Agent1
Gravedigger1Pugilist1
Crusher1Pyro Potioneer1
Hydro Potioneer1
Spawn Order
Wave 1
Pyro PotioneerFatui Electro Cicin Mage (electro aura)Hydro Potioneer
Wave 2
Fatui Pyro AgentGravediggerPugilist
Crusher

Tips/Advice:

  • Wave 1: Electro Cicin Mage has aura that will spawn a V (open side facing you) shaped cage that does damage if walked through. Dash through will avoid damage
  • Kill Potioneers first since they target monolith, then hug Cicin Mage to kill her (she targets you)
  • Flies do attack monolith
  • Wave 2: Focus Pugilist and Crusher first, as they hit monolith faster, then kill Gravedigger
  • You can actually ignore Gravedigger and kill Agent first, as it’s ranged attack does zero damage to the monolith. If it gets into melee range though, kill it first

Kill Agent last, as he ignore monolith, but fight him away from it as his dash + spinning blades can chunk monolith


Chamber 3 – Time Trial

Enemy LevelChallengeTotal Time
92✩ – Finish before 3:00 
✩✩ – Finish before 5:00 
✩✩✩ – Finish before 7:00
10:00 minutes

First Half

Enemies: 5
NameTotal #NameTotal #
Fatui Anemoboxer Vanguard1Fatui Electrohammer Vanguard2
Fatui Geochanter Bracer1Fatui Hydrogunner Legionnaire1
Spawn Order
Wave 1
Fatui Electrohammer Vanguard (electro aura) Fatui Anemoboxer Vanguard
Wave 2
Fatui Electrohammer Vanguard (electro aura) Fatui Geochanter Bracer Fatui Hydrogunner Legionnaire

Tips/Advice:

  • Wave 1: Electrohammer has aura that will spawn a V (open side facing you) shaped cage that does damage if walked through. Dash through will avoid damage
  • Focus Electrohammer first, since Anemoboxer sticks with him anyways
  • Wave 2: Focus Hydrogunner as it will heal other two. Cryo character extremely helpful here as it will freeze him
  • Electrohammer has a consistent aura that will apply electro to you when in the aura (careful using self-cleanses like Barbara E or Bennett E), and lower energy regeneration
  • Focus Electrohammer afterwards, then the Geochanter. If you don’t have geo/claymore to deal with geo shield, then focus Geochanter first (vice versa)

Second Half

Enemies: 4
NameTotal #NameTotal #
Fatui Pyro Agent2Fatui Electro Cicin Mage2
Spawn Order
Wave 1
Fatui Electro Cicin Mage (electro aura)Fatui Electro Cicin Mage
Wave 2
Fatui Pyro AgentFatui Pyro Agent

Tips/Advice:

  • If you have Venti, Anemo MC, Jean, or any abilities that cause fall damage, abuse it here
  • Wave 1: Electro Cicin Mage has aura that will spawn a V (open side facing you) shaped cage that does damage if walked through. Dash through will avoid damage
  • Focus Cicin Mage with aura first. Try to knock them back into a wall to 1) make it easier to target her, and 2) CC lock her with knockbacks to prevent from teleporting
  • Wave 2: Nothing too important other than just try to fight Agents near a wall to repeat same CC lock/knockback method