Floor 11 is the start of a challenge in Spiral Abyss for Genshin Impact players. The difficulty spikes up a little bit from the previous floor, in addition to the ever-changing roster of enemies in each version. In version 3.3, there are no normal bosses as enemies, but there are lots of mobs that require Anemo CC to gather them all in the first half! Follow this guide to know more about enemies’ lineup, their weaknesses, and how to complete the entire chamber on Floor 11.
Table of Contents
Blessing of the Abyssal Moon
After the active character’s Normal, Charged, Plunging Attack deals damage to an opponent, the character will gain a 10% corresponding Elemental or Physical DMG Bonus of that attack for 4s. This effect can be triggered once every 1s. Max 6 stacks (60%). It will be removed when the character leaves the field or deals a different type of Elemental or Physical damage.
You can get a total of 60% Elemental/Physical damage bonus for a limited time. But the thing is, you can easily lose those buffs if your current character deals a different type of damage (Elemental Infusion by other support characters) or leaves the field. The best unit to take advantage of this Blessing is a DPS character that stays on the field for a long time and uses the same type of damage.
Ley Line Disorder
The Ley Line here is simple where Anemo characters gain a huge Anemo damage bonus. Clearly, the game is trying to make the battle suitable for Wanderer. Of course, other Anemo DPS and supports can also take advantage of the buffs like Xiao and Heizou (who’s also a unit that can take advantage of the Blessing).
All characters in the party gain a 75% Anemo DMG Bonus. Obviously it’s catered to Wanderer’s kits. Anyway, if you want to use an Anemo DPS, bring them to the 1st half only because the second half does not have enemies that can be gathered (instead we have the heavy Ruin enemies). For the 2nd half, I recommend Catalyze/Quicken team because the first chamber features Primal Construct.
Since the first chamber is a Monolith-defense challenge, you know you need to bring at least one Anemo character. And as I mentioned before, bring Anemo that can CC to the first half only. It has far more enemies and you can remove some of their shields with Anemo + Elemental Reactions. Primal Construct will only appear in the first chamber, but the Catalyze/Quicken team can also be utilized in the rest of the chambers.
Team Example for F2P
For the first half, Sucrose is a great Anemo CC that can help gather the enemies. Meanwhile, Heizou is there as a DPS to dish out damages and take advantage of the Ley Line. I suggest using freeze team because Chamber 3 has two waves of enemies that spawn near each other. So, freezing them will be more beneficial for you.
For the second half, I like the Catalyze team the most because it can remove the invisibility for the Primal Construct while also dealing continuous damage (depending on your build) for the Ruin enemies on the following floors. Bring a healer or a shielder here because the Ruin enemies hit hard, especially on Chamber 3 where you’re surrounded by 4 Skywatch.
Team Example for Veteran
For the first half, we use Wanderer because the stage is literally made for him. His Anemo support and battery can either be Jean or Faruzan, but I choose Jean because the latter is very dependent on her constellation. If you don’t have Faruzan on her C6, you’re bound to have Energy issue, and both Wanderer and Faruzan won’t be able to charge their Burst easily.
Floor 11 Chamber 1
- For the first wave, every Slime will attack the Monolith. Fortunately, their attack is extremely slow and they tend to take their time. If you bring an Anemo CC (which is recommended to bring here instead of the second half), you can gather all of them from the Monolith.
- For the second wave, the Specters on the right side will attack the Monolith while the left side will chase after you. Obviously, your first target would be the Pyro/Hydro Specters on the right. Focus on the Hydro one because it can heal other enemies.
- In addition, remember that Pyro Specters have a skill that makes it disappear/reappear near its target. It’s not that dangerous, but you might sprint here and there trying to search for the Specter, which is more reason for you to bring Anemo CC and gather all of them in one place!
- And if you’re wondering, yes, the explosion from Specter’s last dying move will deplete the Monolith’s HP. 1 explosion will reduce the HP by 1%, but only if it explodes right beside the target. Be careful and choose your position correctly so the Monolith does not get caught in the crossfire.
- For the third wave, only the Pyro Slimes will attack the Monolith while the others will chase after you. Most of the Slimes will start their attack with a body slam, so stay put in your position > dodge until they’re done with their moves before you chase after Pyro Slimes. This is because the body slam does quite decent damage on the Monolith, and if all of them slam near the target, it will lose lots of health.
- Again, since these slimes have different elements, having Anemo CC is really good because you can freeze/melt/vaporize them once you gather them using Anemo.
- There is only one wave for the second half, and only 2 of the Primal Constructs (Prospectors) will attack the Monolith. Since the 2 Prospectors will go closer to the Monolith while the other 2 Primal Constructs chasing after you, the best bet here is to go to the Monolith and gather all of them near each other, then unleash your Skill/Burst here to proc aggro and make all of them target you.
- These enemies will also often fire out components while their cores will be invisible. There are 2 options you can do here to cancel the invisibility:
- Use Catalyze (Electro + Dendro) reaction on the cores (hidden main body).
- Use Electro attack on the components.
- Since there is no time limit, both methods are viable and you can choose which one you’re most comfortable with. The best duo here would be Nahida & Yae Miko as they can trigger Catalyze easily in a big AoE. Mark them with Nahida’s Skill, then use Miko’s totem to detect the hidden body.
Floor 11 Chamber 2
- For the first wave, there are 2 options you can start with. First, sprint to the back area (because the second wave spawns at the back) and let the Mages teleport to you. The second one is you run to their location immediately after the challenge started. Personally, I recommend the second one because the Mages’ moves are RNG and they might won’t teleport to you immediately after starting the challenge.
- I hope you listen to my advice and bring an Anemo CC to the first half because it’s really useful in destroying these Pyro/Cryo Mages’ shields with just Anemo alone. If not, the Pyro is weak against Hydro and the Cryo is weak against Pyro.
- For the second wave, the enemies will spawn in the back area. Hydro Abyss Mage is weak against Cryo, which indicates that you might need lots of elements when creating a lineup
unless you bring an Anemo CC.
- Focus on the Abyss Mages if you have lots of time left, but if not, focus on the Abyss Lector and force him to enter his Pyro shield mode. The second method is quite dangerous because the Hydro Mages can create bubbles that will trap you and deal decent damage. Make sure to bring one Hydro character because once Abyss Lector has his Pyro shield, only Hydro can effectively deplete the shield and kill him (after that is Electro).
- The first thing to note is that Ruin enemies have high Physical Resistance so try to bring elemental characters instead of physical. In addition, a shielder/healer is also a great addition because you can withstand the attacks and focus on offense.
- Starting the challenge, go to the middle of the arena between all of the Ruin enemies, and spam your Skills/Bursts. This is why I said shielder/healer is great. You don’t have to focus on dodging and keep attacking them.
- Should you aim for its weak point? No. All Ruin enemies will chase and gather around you so focus on spamming your attacks (I’ve mentioned this 3 times already). In addition, being so close to these enemies may indirectly attack the weakpoint, especially the Ruin Destroyer.
Floor 11 Chamber 3
Ice Cage Aura: Spawn a cage every 12s that traps the player and deals Cryo DMG every 1s if they touch it.
Rumbling Stone Aura: Sends 2 rock waves that deal Geo DMG every 4s if the player touches them.
- For the first wave, the Cryogunner has an Ice Cage Aura. The plan here is to focus on the lowest health to the highest health, so the priority here is Cryogunner / Pyroslingers > Mirror Maiden.
- If you bring Anemo CC, go to the middle of the enemies and gather all of them before spamming Skill/Burst. Don’t forget the prioritization if you’re having problems defeating all of them at the same time.
- If you don’t bring Anemo CC, once the challenge starts, go to the right side of the right Pyroslinger. This is because if we get too close to them, he will jump back. If you position yourself on their right side, he will jump back to the Cryogunner and the gang.
- For the second wave, the Geoshroom has the Rumbling Stone Aura. Focus on the Geoshroom > Winged Shrooms > Hydroshroom. The Aura is really bothersome and you might face some problems with the Winged Shrooms because they can float above your melee range.
- There is only one wave here and it consists of 4 Skywatch. Since these enemies fly and are heavy, you can’t really gather them with Anemo CC. In addition, they may not chase after you and go for using its long-range attacks. So the plan here is to defeat them one by one.
- These enemies have high Physical Resistance so try to bring elemental characters instead of physical. The second one is these things float, so your best option is ranged characters. Yes, melee characters can also hit them while they’re floating, but archers or catalysts have better window time to spam their attack.
- Should you aim for its weak point? Not really. There are too many of them and your character will get hit when you’re trying to aim at the weak spot. But if there are only 2 enemies left, you can try to aim for their weak point when they’re charging (either on the head/chest/wing, pay attention to the glowing spots) and paralyze them to give your characters easier time to hit them without worrying about evading incoming attacks. (edited)
The difficulty in Floor 11 may be normal for veterans, but new players may feel the heat of exhaustion when completing each chamber. Hopefully, this guide helps you in understanding more of enemies’ lineup and the like!