Spiral Abyss Floor 11 Complete Guide
Floor 11 is the start of a challenge in Spiral Abyss for Genshin Impact players. The difficulty spikes up a little bit from the previous floor, in addition to the ever-changing roster of enemies in each version. In version 3.7, there are no normal bosses as enemies but there will be lots of mobs that requires special attention. Follow this guide to know more about enemies’ lineup, their weaknesses, and how to complete the entire chamber on Floor 11.
Table of Contents
Blessing of the Abyssal Moon
After a Normal Attack hits an opponent, this opponent will be afflicted with a Sign of Snaring. After 2s, the Sign will be removed, dealing True DMG to this opponent. After a character’s Normal Attack hits an opponent with a Sign of Snaring, the DMG dealt by the Sign’s removal will be increased. This DMG can be increased for not more than 9 times.
The buff is quite good this time since there are a lot of DPS that rely on their Normal Attacks like Wanderer, Yoimiya, Raiden Shogun, and others. If you have DPS like them, feel free to use them to take advantage of the Blessing.
Ley Line Disorder
All party members’ Normal Attack DMG increased by 50%. This buff is very universal and can be taken advantage from DPS that uses Normal Attack as their main damage output.
There are protecting Leyline Monolith stages for Chamber 1, so you want to squeeze in an Anemo CC to any of the teams. If you only have 1, then it’s recommended to add them in the 2nd Half because although there are more enemies in the 1st Half for the Monolith challenge, there are more enemies in the 2nd Half for Chamber 2 and 3. If you plan to bring a Bloom team, remember that the explosion from the Dendro Cores will also deal some damage and reduce the Monolith’s HP.
The recommended element for First Half is Pyro/Cryo/Dendro because there are Electro Abyss Lector here. Aside from that, it’s better to bring a single-target DPS here because even though the first chamber is the Leyline Monolith stage, the single-target DPS is still enough (even more so if you bring any CC). Meanwhile, the second and third chambers have a solo enemy in each wave.
For the Second Half, bringing Anemo CC in here is great because you have multiple enemies in Chamber 2 and 3 compared to the 1st Half. In addition, you can instantly take care of the 3 different Abyss Mages in the last chamber. Other than Anemo, Dendro/Cryo is also great for this half because there are 2 Hydro Abyss Herald here. Dendro destroys their Hydro shield much faster, but Cryo can freeze them for a short time.
Team Example for F2P
Team Example for Veteran
Floor 11 Chamber 1
1st Wave: 3 Geo Specters, 2 Cryo Specters & 1 Hydro Specter
2nd Wave: 2 Blazing Axe Mitachurls, 2 Electro Specter & 1 Dendro Specter
3rd Wave: Frostarm Lawachurl, 2 Hydro & 1 Anemo Specter
Condensed Ice Aura: Give -100% Stamina Consumption Reduction debuff. This will be cast on any character within its radius every 15s.
In the first wave, all the enemies spawned quite near the Monolith. Among them, only Geo Specters will attack the Monolith while the remaining Specters will attack you. The best thing is, the Hydro and Cryo Specters will chase after you quite fast, so you can focus on the Geo Specter first so the remaining Specters will approach you themselves. Once you’re done with the Geo, you can then deal with the remaining Specters. Remember that the explosion from the Specter when they die will also reduce the Monolith’s HP so try to stay a little farther away from the Monolith.
In the second wave, only the Mitachurls will attack the Monolith while all the Specters will attack you. Obviously, focus on the Mitachurls first. But since both of them are crowded near the Monolith (and so will you), the attacks from Specters may hit the Monolith since they’re aiming at you. If you bring any Anemo CC, you can pull the Mitachurls a little farther away from the Monolith before focusing on attacking them. If you don’t have any Anemo CC, you can attack them multiple times to trigger aggro so they will focus on you instead of the Monolith.
In the third wave, only the 2 Hydro Specters will attack the Monolith while the remaining enemies will chase after you. Since both Hydro Specters spawn far from each other, you need to focus on one of them at a time. While focusing on the Hydro Specters, don’t forget that Frostarm Lawachurl (that has a Condensed Ice Aura) is still there and will often do the slam dunk attack.
1st Wave: Blazing Axe Mitachurl, Anemo & Hydro Hilichurl Rogue
2nd Wave: Eremite Scorching Loremaster & 2 Eremite Sunfrosts
- In the 1st wave, only the Mitachurl will attack the Monolith while the Hilichurl Rogues will chase after you. Focus on the Mitachurl first and let the Rogues chase after you. Nothing more needs to be said here except once the Mitachurl is unalive, make sure to kill the Slimes that the Rogues will summons sometimes.
- In the 2nd wave, the 2 Eremite Sunfrosts will attack the Monolith while the Loremaster will immediately summon her scorpion and chase after you. Obviously, focus on the Sunfrost first near the Monolith and let the Loremaster use her teleport skill toward you. But once the scorpion arrives at your location, you should focus on defeating it first so it can paralyze the Loremaster (This is because the scorpion’s attack has quite a large AoE). In other words: focus on Sunfrost to trigger aggro so they focus on you > kill the scorpion to paralyze Loremaster > and defeat all enemies (hopefully far away from the Monolith).
Floor 11 Chamber 2
1st Wave: Abyss Lector: Violet Lightning
- There’s only one wave here, and the Lector will be at the front of the area. Nothing much can be said here since brute force is the only way. The most important attacks you need to focus on avoiding are when it creates Electro Orbs, as when those orbs hit your character, it will drain 20 Energy from all party members. Then, when it has the Electro shield up, the best elements to delete the shield are Pyro, Cryo, and Dendro.
- The fastest way to remove the shield is using Bennett’s Elemental Skill inside his own Elemental Burst, with 4-pc Thundering Fury. He will receive a massive cooldown from his 4th Ascension Passive (Elemental Skill’s CD is decreased by 50% inside his Elemental Burst).
1st Wave: Dendroshroom, Cryoshroom, Hydroshroom & Geoshroom
2nd Wave: Eremite Galehunter & Scorching Loremaster
- In the first wave, all 4 enemies spawn far from each other. But that won’t be a problem because all of them chase after you quite fast. All you need to do is go to one of the Grounded Shroom preferably the one at the back (because the Winged Shroom fly faster to you), and let the remaining enemies go to your location. Remember that sometimes the Winged Shroom will sometimes float high enough to avoid any of your melee attacks so if you’re having a problem with them, you can focus on defeating the Winged Shroom first before the Grounded one.
- In the second wave, the Galehunter will be at the back while the Loremaster will be at the front. This is the reason why I recommend focusing on the Shroom at the back area so that in the second wave, you will be near the Galehunter right off the bat. It’s better to focus on the Galehunter first because the Loremaster has the skill to teleport closer to you, while the Galehunter doesn’t. Remember that as long as their spirit animals are still alive, you can’t pull them using Anemo CC, not that you really need it because you can gather them quite easily.
Floor 11 Chamber 3
1st Wave: Ruin Drake: Skywatch
2nd Wave: Mirror Maiden
- In this chamber, there is a Cryo Node in the middle of the arena that will give +100% DEF to enemies and inflict them with Cryo every 15 seconds. Not to worry because you can remove their buff by creating an elemental reaction to the buffed enemies.
- In the first wave, only one Skywatch is your enemy. Brute force. Although this enemy hovers, your melee can still hit it like normal. Should you aim for its weak point? You can, and it’s up to you. If you feel like attacking the hovering enemy is hard, you can paralyze it first before spamming your attacks.
- The second wave only has one Mirror Maiden. No special trick here so another brute forces the enemy. The skill you need to be wary of is her teleportation skill. Make sure to time your Elemental Burst carefully so she doesn’t teleport right after you unleash the Burst, wasting all your Energy.
1st Wave: Pryo, Cryo & Hydro Abyss Mage
2nd Wave: 2 Abyss Herald: Wicked Torrents
- In the first wave, all 3 Mages spawn quite near other and Anemo CC works really great here to remove all of their shields. Of course, it’s okay even if you don’t have any Anemo. As long as you have at least 2 different elements, you should be good.
- The second wave features 2 Abyss Heralds, both of which will chase after you. Their spinning wheel attack is really annoying and can easily stagger your characters that don’t have a shield, so be careful with that one. Another dangerous attack is the cross-shaped water slash that will extend the cooldown of all Elemental Skill and Bursts that are already on cooldown by 6 seconds. Once it creates the Hydro shield, the best element to remove it is Dendro. Cryo is slightly slower but it can temporarily freeze the Herald.
The difficulty in Floor 11 may be normal for veterans, but new players may feel the heat of exhaustion when completing each chamber. Hopefully, this guide helps you in understanding more of enemies’ lineup and the like!
Amazing guide, but could you update this according to version 1.5? I would really appreciate it.
I’ve been a bit slow with updating the Abyss guides, since there’s a lot of content, but will get to it soon!