Background

Genius Invokation TCG: Beginner’s Rules & System Guides

This guide will explain the rules to play Genius Invokation TCG and how the system works.

This is the first guide in the series because there’s a lot to comprehend and I don’t want to fit it all in one long guide. I hope you play the TCG World Quest first so you can understand much easier. You can access other guides for TCG here Genius Invokation TCG Masterlist.


Where to Start TCG?

➥ First thing first, you need to unlock this gameplay mode by completing the World Quest ‘Battlefield of Dice, Cats, and Cards.’ In version 3.3, you can enter the new area ‘The Cat’s Tail’ in Mondstadt just beside Katheryne. You can see the cat icon on the mini-map.

➥ There are 2 requirements you need to complete before you can unlock the gameplay:

  1. Reach Adventure Rank 32 or above
  2. Complete the Mondstadt’s Archon Quest ‘Song of the Dragon and Freedom’

How to Play TCG?

➥ So now that you’ve unlocked the game, what’s the main objective of the game? The answer is, you need to face your opponent with a deck of cards. A deck must be made up of 3 Character Cards and 30 Action Cards (no more and no less). The end game here is to use your Character Cards to attack and defeat your opponent’s Character Cards.


Your Game Area

➥ Before you go into more tedious information, let’s start with something simple: where are all your cards located and other items? On the board, you can see a line dividing the area into two, your area is only at the bottom of the board. I will divide it into a few sections:


1) Character Cards

Once the game begins, all Character Cards will be placed in the middle of the board. You will have to select one Card to be an active character to be on the field. Active characters will be in a more forward position compared to ones on standby. Remember that only the active character can use Skills!


2) Character Skill

Only Character Cards have skills, and only an active character can use the skills. To use it, you need to use Elemental Dice.


3) Elemental Dice

In TCG, all actions require you to spend Elemental Dice. In addition to the 7 standard elements, there’s also one called the ‘Omni Element’ that can be regarded as the free element. In other words, there will be Pyro, Hydro, Cryo, Electro, Dendro, Anemo, Geo, and Omni-Element. Various types of actions require Elemental Dice as payment.


4) Summons Zone

Some Character Skills can create Summons (like Fischl summoning Oz or Xiangling summoning Guoba). These Summons will be on the right side of your board and can hold up to 4 Summons only.
For the hourglass icon, it will show how many rounds will the summon stay on the board.
Meanwhile, the element and number at the bottom will show how much damage it will do. Example: Oz will deal 1 Electro DMG.


5) Action Cards

Remember that 30 Actions Cards you need to choose? Yes, they will be placed at the bottom of the board. You can have a maximum of 10 cards in your hand, and you draw random cards from the Draw Pile on the left.


6) Supports Zone

Similar to Summons Zone but on the left side of your board. Every time you use an Action Card, it will be placed in the Supports Zone and it can hold up to 4 Support Cards only.


Duel Flow

➥ Ok now that you know what your board has, let’s go to the duel flow. Since this TCG is a turn-based game, there are 2 phases you need to follow to start attacking opponents: Preparation > Rounds.

1) Preparation

Before starting the duel, you will draw 5 random Action Cards. If you don’t like any cards you have in hand, you have 1 chance to switch out any number of cards, but this action will also lead to another random card.

Then, you will choose 1 Character Card to be your active character. Remember that only your active character can use their Character Skills. Your opponent (in Co-Op mode) won’t know which Character Card you use until they choose their own Character Card.

Lastly, you will roll 8 Elemental Dice at the start of each Round to use for that round. After throwing these dice, you have 1 chance to reroll any number of dice.


2) Rounds

When first starting a duel, a flip coin will determine whether you or your opponent start attacking first. In Co-Op mode, it’s random, but against NPC in your own open world, you will always go first.

During your turn, you can do 3 Actions with the cost of using your Elemental Dices, such as using Character Skill, switching active characters, and using your Action Card.

  1. Character Skill: Spend Dice to use the skills of your active characters, which is a way of attacking your opponent’s active character. Defeat all of your opponent’s characters to win the duel! This is Combat Action (Your opponent will have their turn after you do this).
  2. Switch Character: During your Action Phase, you can spend 1 Dice of any type to switch your Active Character. This is Combat Action (Your opponent will have their turn after you do this).
  3. Use Action Card: Spend Dice to use any Action Cards, which have different uses like strengthening specific characters, continuously providing buffs, and a one-time effect. This is Fast Action (You can still make other actions after this).

If you want to use any Card or Skill but don’t have enough specific Dice, you can trigger Elemental Tuning: Discard 1 Action Card from your Hand to change 1 Elemental Dice to the current active character’s element.
Example: Your active character is Kaeya. If you do Elemental Tuning, the Dice you choose will turn into Cryo Dice.

If you run out of Elemental Dice, you can’t do anything anymore, so you can Declare Round End by tapping the hourglass icon on the left to end your actions for this round.

The first player to declare the end of their round will go first during the next round. Remember that the remaining Elemental Dice will not be carried over to the next round!

Once both sides have made this declaration, the round is over. Both players will draw 2 Action Cards from the Draw Pile and begin a new round.

Remember that your objective is to defeat the opponent’s Character Card. So, the rounds will continue until either one of you lose all your Character Cards.


3) Intent

This will only work when you’re dueling NPCs, where you can preview your opponent’s next actions. Click on the notes icon beside the gear icon to check your opponent’s intent for the current round. All your opponent’s intended actions for the Round will be listed here in order.


This looks like a lot already so I will end it here. If you’re willing to know more, you can check out the collection here for the next guide!

>>Genius Invokation TCG Masterlist<<

If you have any questions, please leave them in the comment.

SoraHoshina
SoraHoshina

A content creator for HoYoverse games, focusing on Genshin Impact and Honkai Star: Rail.

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